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"Money and the hammer or walk out of here" scene from Casino (1995) was one of De Niro's best/badass scenes from a Scorsese film

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Cyberpunk 2077: Game Enhancing Ideas

Hello and welcome to Cyberpunk: Game Enhancing Ideas!
(Includes Spoilers)
CDPR's newest release Cyberpunk 2077 is a breathtaking, immersive, and overall very enjoyable title. Although the game has received criticism recently for a barrage of performance issues throughout the game I have still managed to fall in love with all aspects of my current playthrough. Cyberpunk 2077 has been out for about a week now and I have already completed most map content, story and side missions, and acquired most of the collectables. I have invested well over 60 hours into the Cyberpunk universe on the PS4 and while exploring the vast stretches of the badlands all the way to chaos of Night City I have been taking down some ideas I'd love to see implemented in the future of Cyberpunk!

Disclaimer: I am aware of the current state of the game on last gen consoles and where CDPR is currently focusing their efforts as stated, so these are merely ideas for when new content is being released after the game is in a good state. Also these ideas will not be features that are currently broken in game or not working properly, they will be expansions off current game features and new features. If you have any opinions on the list below please feel free to comment, also what all would you like to see in Cyberpunk 2077? Let me know down below!
Cyberpunk 2077: Game Enhancing Ideas
1.) Expand on the Final Mission!
I enjoyed the story and side missions leading up to the final mission in a way that has brought me to enjoy Cyberpunk the way other great RPG's like Skyrim have done, these kind of titles are few in far between. The relationships you create along your journey through Night City with the NPC's really elevate the whole experience. Since I have completed the main story and side jobs I am now left exploring a world where the great relationships I have made do not seem to matter. Just the same three dialog options for the remaining NPC's. Ultimately I do think this would be a great starting point for future DLC content. For example the Space Casino Heist or Arizona with Panam and the Aldecadoes. The writing behind the NPC's in Cyberpunk is outstanding, it's a shame to see the NPC's resort back to normal civilians with boring dialogue.
2.) Tougher Enemies
Now I am aware you can scale the game up to the current highest difficulty of "Very Hard" which I am currently playing on and I am aware of the concept of "New Game Plus". However I do think that toward mid to end game the enemies you face in the open world do not pose much of a challenge. Even the Cyberpsyco encounters are water under the bridge. Seeing some new more dangerous enemy mechanics and more threatening encounters would really elevate the risk factor in a game like this! The current largest threats I've noticed are the mechs and the occasional miniboss that ultimately feel very weak and drop sub-par rewards.
3.) Events that Respawn/Alter the Map
This concept is for you endgame completionist folks out there like myself who do not enjoy seeing Night City and the Badlands turn soft. Having completed most of the current map of all gigs, NCPD encounters, assualts, cyberpyscos, etc. The map is beginning to feel dead in a way that makes me wish I'd have indulged at a slower rate. This also ties back to the previous point where all the encounters felt fairly easy and unmemorable. There are occasional great encounters/gigs but once completed they are gone for good. In response to this issue I think there should be more encounters on the map, encounters that respawn (maybe new enemies), or even abandon places we've completed turned into new nomad settlements or being used by NPC's for vendor purposes and such. Exploring the Badlands and roleplaying a sniper cowboy out there was really enjoyable for me but now there isn't much left to shoot out there! If you think this sounds crazy, trust me your map will be completed before you know it!
4.) Expanding on the Badlands!
The Badlands and deserted plains in Cyberpunk ended up being where I spent a good chunk of time. The encounters out there all seemed to be more unique and I approached them all with caution and curiosity. For example a group of trailers with minefields and turrets present, or a Wraith stronghold being heavily guarded. The Gigs in the Badlands were unmatched and my true favorite part of the free roam experience. However I noticed that this part of the game began to lose its glory very quickly as I began to complete all of the content out there. I purposely would walk between encounters with my tech sniper out to extend my time out there as opposed to taking a vehicle. To remedy this issue I would like to see CDPR expand on the badlands with more content, maybe refresh older content, add wildlife, or even expand the playable area. The Badland is badass! Please let me live out my long range fantasy with more content!
5.) Wildlife
Now I get it Cyberpunk 2077 is in the dystopian future and wildlife doesn't seem to have a place but I know raccoons, coyotes, and other simple scavenger life like that should be able to exist especially in the badlands region. This would be a small implementation that would be a great change of pace! If CDPR was feeling a bit experimental they could even add hostile wildlife like mountain lions, swarms or wasps/hornets, or even coyote packs! Think Red Dead Redemption
6.) Grappling Cyberware
This one is just self explanatory, it's 2077, Batman's been doing this for years. We can shoot rockets from our hands, mutilate people with Mantis Claws, or punch holes with Gorilla arms but we don't have grappling technology. How?!
7.) Cloaking Cyberware
Again it's 2077 and we do not have invisibility/cloaking cyberware!? You could even make it lesser invisibility by making the NPCs or playable characters show up blurry like in the movie Predator. This doesn't have to be true 100% invisibility but at least somewhat.
8.) Sniper Rifle Breath Holding
A staple in first person shooters, the ability to hold your breath to make a long range shot is necessary for long to mid range engagements. I feel like if anything on this list, this concept should be implemented sooner. The weapon sway of the sniper rifles is insane and taking the shots require me to be scoped in for almost a full minute before I land the hit. Cyberware could be added to expand on this to alter the duration of hold breath or the steadiness.
9.) Weapon, Armor, and Vehicle Customization
How could any list like this be complete without customization options. Customization options add so much to the players in game experience. Not only for the role playing aspect but in game functionality as well. Like that fancy sports car but cant take it off city streets? Don't worry spend those eddies on some off-road modifications. Found a really sweet legendary jacket but it is hot pink? Fine then dye it. Love your new LMG but it only holds 50 in the magazine? Upgrade to that 100 round clip you scavenged off a dead body. Customization options are really important additions to RPG's such as Cyberpunk and would be a great addition in the future if CDPR experimented with them.
10.) Silencers for More Weapons
Now if you couldn't already tell my playthrough was centered around a slow motion tech weapon gunslinger. But playing this build I have three tech weapons slotted so my ability to make stealthy kills goes out the window. It would be great if CDPR introduced mods for tech weaponry so they could be muted like the silencer on your favorite normal pistol. This is a small change but would really open up tons of new gameplay styles!
11.) Map details on Fast Travel Points!
I can't even begin to tell you how many times I've had to exit a fast travel menu so I can waypoint a gun shop or mission across the map. I would love the ability for the fast travel system to have the icons so I could travel without having the previously set a waypoint. Little quality of life addition here!
12.) More Off-road Vehicle Options!
What kind of dystopian future doesn't have nomads riding viciously on dirt bikes through the Badlands? I know one, Cyberpunk 2077. This game could definitely use an expansion to it's off-road options. Maybe start with a dirt bike or maybe a Quad. I shouldn't have to take my 100k eddy street bike out through the desert.
13.) Aerial/ Hovering Vehicle Options!
Now this is a bit of a stretch from the previous point, but do you remember piloting that Basilisk tank? Hovering above any and all obstacles in your way was amazing, but that experience dies after you complete the relative missions. Introduction some vehicles with such capabilities would fit in with the setting of Cyberpunk and definitely would be badass. As for piloting aerial vehicles like helicopters and AV's this is dependent on CDPR's perception of vertical gameplay and how far they would like players to reach.
14.) Weather Conditions
The dust storms in the main story missions were so cool and altered the way the player traversed through the world but like many things this excitement died as soon as those missions were over. Reintroducing the severe storms and other weather anomalies could add a very diverse and enjoyable aspect to free roam. Maybe something like acid rain could hurt the player and make it more beneficial to use the gas masks you find everywhere. Also darker nights outside the city would be cool. There ain't a thing but a busted street lamp surrounded by miles of desert on each side but the game is still illuminated like I'm on Jig Jig street.
15.) Night Vision, Night Vision Scopes, and FLIR.
Cyberpunk is 50+ years in the future but I cannot equip a thermal scope on my futuristic revolver to see an enemy behind a bush? This idea would play very well into the previous idea as well by making night vision capabilities more beneficial in low light environments.
16.) More Weapon Models and Unique Iconic Weapons!
The game has an impressive amount of weapons but aside from certain models they all perform fairly similarly and look similar as well. I currently use the tech revolver Comrades Hammer but this model actually shares the same exact model with another weapon of the same classification. In a game as massive as Cyberpunk I think more weapon models are due, also customization options could definitely help make weapons more unique here as well. Next we have the Iconic weapons. This concept is seen used in may RPG's in the form of exotics or Uniques but in Cyberpunk the Iconic weapons seem to function the exact same way as there base counterparts. This could be expanded on by adding more functionality to the weapons or even outstanding modifications to them like maybe you find an Iconic rifle that is covered in some sort of electric pulsating effect. Just try to make the Iconic gear feel more special. They have done this with the iconic smart pistol "Skippy" and that Iconic outshines most others! They could definitely do it again...
17.) Diverse Weapon Stats
For maximizing an endgame build after all else has been completed on the map I am often in search of materials to build the best versions of my gear possible. (More specifically the weapons because they are more unique). I recently saved up a ton of materials to make several copies of my favorite gun "Comrades Hammer" but I soon realized that even though the game shows stat brackets like for example: Crit Chance (81%-97%), there are not that many possibilities. Instead you might craft 10 of the same gun but there are only two or three different stat options. To expand on this I have noticed that on the weapons they say they have the option to craft stats that they cannot even be crafted in for example lightning damage might be a potential role but you only ever get thermal and physical. I think this aspect of the game has really great endgame potential for min/maxing your build but is limited by it's set amount of possible weapon/armor roles.
18.) Hidden Locations and Delves
Lastly I think Cyberpunk 2077 would benefit from the implementation of more hidden gem locations or random occurrences. Things like a smugglers tunnel with some great encounters throughout and maybe even better loot at the end. Or passage ways in the city that lead to a crime scene that you wouldn't normally stumble across. These spots shouldn't show up on the map but be a treat for players who are exploring the game without navigating around the map. I found myself often roaming around using my map to jump from encounter to encounter which took away a lot of joy from the game, it felt like the only enjoyable content was at the encounter and everything in between was just filler. Some unexpected encounters would spice things up a bit!

Conclusion
Well that's about all I've got at the moment but I am sure there is WAY more ideas that Cyberpunk could benefit from adding in the game. I understand the developers are at the moment looking into improving the current state of the game so these are just ideas for the future. Let me know what you all think down below, share some of your own ideas, maybe one of my ideas seems like trash let me know! Looking forward to any and all contributions! Would be great if this thread takes off and we can get some attention from Developers at CDPR! A man can only dream...

-KRod
submitted by Krod2K to cyberpunkgame [link] [comments]

r/StarWarsCantina, which is the best cantina scene (besides Mos Eisley)?

"Mos Eisley Spaceport. Never again will you find a more wretched hive of scum and villainy. We must be cautious."
In the original Star Wars, Chalmun's Spaceport Cantina (yeah I just found out what it was actually called, thanks Wookieepedia) introduced us to the breadth of bizarre alien creatures in the Star Wars galaxy, all crammed in a seedy bar on a backwater planet. From the hammer-headed Ithorian designed by Ron Cobb to the devilish Devaronian designed by Rick Baker, Lucas's creative team helped bring a universe of seemingly limitless possibilities to life in one short sequence. The scene has had a number of homages and imitations in other entries of the saga, but how do they all stack up compared to the original and arguably the best?
There's some criteria for what constitutes a "cantina" scene. It has to be some kind of enclosed environment featuring a plethora of unique alien designs with tonnes of visible personality as well as an overall lively though somewhat intimidating atmosphere for the protagonists. I'll be ranking them all out of 10 on the Cantina Factor. I'll only be counting the mainline "episodes" of the saga.
Episode V... doesn't have a cantina scene. The closest thing is the bounty hunter gathering on the Star Destroyer bridge, but... it doesn't really have the same feel and is a bit too brief to count. Move along, move along.
Episode VI, on the other hand, throws us right into the 24/7 partyhouse that it Jabba's Palace. A stew of filth and debauchery surpassing Mos Eisley, you almost feel dirty just looking at this place. Jabba is truly the Fisher King of his establishment, everything is as grimy and seedy as the giant slug himself. We see Jabba's entourage of performers, jesters and burlesque dancers, as well as servants, guards, bounty hunters, VIPs and assorted criminal scum. Compared to Mos Eisley, we get to see this litany of bizarre characters in greater focus, with many turning out to be quite important figures in the expanded universe. The main centres of attraction include: Jabba's pale, weak-minded Twi'lek majordomo Bib Fortuna; the axe-wielding, boar-like Gamorrean Guards; Jabba's cackling jester Salacious B. Crumb; Boba Fett flirting with girls; Oola the sexy Twi'lek slave dancer who's fed to the Rancor; Malakili the Rancor keeper who tenderly weeps when his beloved pet is crushed to death; EV-9D9 the sadistic torture droid; Ephant Mon the horrifically ugly elephant thing who is apparently Jabba's best mate; and last but not least, Max Rebo the cute blue DJ. Bossk the Trandoshan bounty hunter also has a blink-and-you'll-miss-it cameo. The 1997 Special Edition controversially extends the song-and-dance number with Sy Snootles, replacing her (admittedly awful) puppet with CGI and adding an entirely new singer, Joh Yowza, who obnoxiously mugs the camera during his solo. Overall, the Jabba's Palace scene is in many ways better than the original Mos Eisley cantina scene, but it suffers greatly in the Special Edition... still, nothing can stop it ranking a solid 9/10 on the Cantina Factor.
With an enhanced budget and new fangled digital effects technology, Episode I is basically one long creature-feature. There's not really a single scene quite like Mos Eisley, as nearly every scene seems to have crowds of alien extras wandering around. Ironically, we don't see any cantina-like locations on Tatooine in the film, though the Boonta Eve Classic podrace scene provides us a decent alternative. All of the greatest podracers in the Outer Rim gathered together with their own idiosyncratic vehicles, including Anakin's cruel arch-rival Sebulba, the four-armed Gasgano, and the legend himself Ben Quadrinaros. Pit droids wander around providing some visual comedy. We see Jabba and Gardulla presiding over the event, with live race commentary provided in both Basic and Huttese by the hammy two-headed Fodesinbeed Annodue, a.k.a. Fode and Beed. Anakin's slave friends, including the young Rhodian played by Warwick Davis, also appear to cheer him on. However, considering that the rest of the film shoves so many CGI alien mugs in our faces all the way through, it doesn't have quite as much impact. 6/10.
In Episode II, we get the Outlander Club on Coruscant during Obi-Wan and Anakin's citywide chase for the bounty hunter Zam Wessell. As an avid clubber myself (not so much now, thanks COVID), I naturally like this scene and it's also cool to see the night life on a civilised Core World for once. On the downside, we don't get a good look at many quirky alien characters, but the one who does make an impression is no less than excellent: the deathstick dealer Elan Sleazebaggio. I wonder if he did go home and rethink his life? The scene also started the fan theory that Obi-Wan might be an alcoholic, seeing as he eagerly heads straight to the bar for some shots like the absolute legend he is. The "Jedi causes commotion with lightsaber, everyone looks then just carries on as normal" beat is given a tribute too. Moreover, the Outlander Club is used in an awesome fan film called Hell's Club which mashes together various iconic club scenes from other movies -- Ewan McGregor's Obi-Wan encounters Ewan McGregor's Renton from Trainspotting while Tony Manero from Saturday Night Fever leers at Anakin a little too long (also the madness makes Carlito's death no less sad, RIP). 8/10.
Episode III, there isn't one, skip.
Being a soft remake of Episode IV, Episode VII gives us a straightforward cantina scene with Maz Kanata's Castle on Takodana. Takodana might be one of my favourite locations in the whole saga. On paper it's an unremarkable forest planet but there's something... tangible about it. The fact that it was filmed in a real forest and a real set for the castle rather than a greenscreen backdrop definitely helps. Beyond Kanata herself, we see glimpses of some interesting looking characters, including: Grummgar the hulking big game hunter; Bazine Netal the enigmatic First Order spy who rats on BB-8; and most memorable of all, Sidon Ithano a.k.a. The Crimson Corsair, the red-garbed mercenary who Finn offers to join up with. Among the flags adorning the castle, you can also see the emblem of the real life charity organisation, the 501st Legion. Nice touch. Will we ever find out how the Skywalker lightsaber got there though? 9/10.
Episode VIII gives us the controversial Canto Bight on planet Cantonica. I'm very much pro-Canto Bight, it's a perfect 'anti-Mos Eisley'. Rather than a usual wretched hive of destitute criminals, Cantonica is a luxury casino resort filled with the disgusting, decadent elite of the galaxy. Crooks of a different breed. The aesthetic is great, it's all white and clean but filled with some truly repulsive-looking aliens squeezed into tight tuxedos and dresses. Like Finn, it's easy to get lost in the glitz and glamour until you see what it's all built on, then you can cheer when the Fathiers tear it all down. As bad as it all is, a part of me still finds Canto Bight appealing -- I wouldn't mind getting suited and booted and playing a bit of roulette (or the Star Wars verse equivalent of it, idfk) with some fuckin' weird aliens. Speaking of, let's get to some. We've got: Countess Alissyndrex delga Cantonica Provincion, the ruler of the town who can only be described as a purple slab of meat with a human face; Lexo Sooger the long-armed masseur; Slowen Lo the busybody Abendedo who almost destroys the Resistance because Finn and Rose parked on a beach; the Cthulhu-esque Palandag jazz band, somehow weirder than the Modal Nodes from Mos Eisley; Dobbu Scay the diminutive monocled alien who drunkenly mistakes BB-8 for a slot machine, also played by Mark Hamill; Justin Theroux and doll-faced model Lily Cole cameoing as the suave "Master Codebreaker" and his square-haired partner respectively; and of course, Benicio del Toro's "DJ" imprisoned down in the cells. Below the casino itself, we see the abusive slavery practices on both animals and children, with the boy Temiri Blagg revealing himself as Force-sensitive in the ending shot of the film after being inspired by the legend of Luke Skywalker. Whether or not you like its role in the story, it's a damn good alien cantina, 10/10.
Finally, we get to Episode IX. It's easy to miss because of how insanely fast-paced the film is, but yeah, there is a cantina scene on Kijimi, in the Spice Runner Den. I always wondered if this planet is a reference to Hideo Kojima, makes sense considering he and J.J. Abrams are friends, though apparently it's also a reference to some Japanese synthesizer brand. It's nothing to write home about. I mean, yeah, we're introduced to Zorii Bliss and Babu Frik, the best character in the entire trilogy, but what else is there? Oh yeah, a cameo from John freakin' Williams as the bartender Oma Tres. But yeah, apart from that, it's bland and forgettable, there are some aliens dotted around but none of them are focused on particularly. 3/10.
And there you have it. I felt weird about ranking Mos Eisley itself with its own imitators when it originated the whole trope, so I leave that one to you guys. Which is your favourite?
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Recon in Yartar and Attack of the Mud-Fish - Ch.11 - Session 23

(In the previous post I titled it as being Ch.9. but it was actually Ch.11. Please forgive me, I will now delete this entire series. (Just kidding about the deletion, obviously)).
Previous Session: https://www.reddit.com/stormkingsthundecomments/k353q3/music_and_political_malevolence_in_maelstrom_ch_9/ After leveraging diplomacy and caution in Maelstrom our heroes gained a measure of Serissa's trust, much to Iymrith's dismay. The Queen Regent of the Storm Giants gave the tiny adventurers a clue found at the scene of her mother's murder, and teleported them to Everlund to begin their investigation. In Everlund they finally figured out how Iymrith has been so easily spying on them and had Krowen remove the Divination magic on Zep's sword. Now they head to Yartar to seek the connections between The Golden Goose coins, The Grand Dame river barge, and the Kraken Society. They hope to back to Everlund in time to meet back up with Klauth's airship by tomorrow.
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Cast: Level 9
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As they're teleported from Everlund to Yartar they find themselves standing in a greenhouse with glass fogged from the humidity. Out back in what appears to be a lush garden they can just barely make out the form of a man moving around before they hear an ominous, almost sentient sounding howl of wind. They head into the garden and Lyra notices it's not lush at all, but in fact the plants are withered and tangled with weeds and in desperate need of water and a trim. The Hallucinatory Terrain spell fades and she sees the unkept landscaping for what it is. The man they find in the garden introduces himself as Kolbaz, the groundskeeper and attendant mage responsible for keeping the teleportation circle a secret. He explains that he has to spend so much of his time keeping neighborhood kids away that he can't care for the garden.
The party asks him about The Grand Dame river barge and casino but he doesn't have enough free time to know anything about such leisurely activities. When asked about the Kraken Society he explains that they definitely have a presence in the city, as Harper agents will come through the teleportation circle from time to time to investigate. He knows the local theives' guild has a beef with the Kraken Soc. but not how to get in contact with them. Kolbaz suggests the adventurers check into the local temple dedicated to Tymora as her priests and followers spend a lot of time in gambling halls.
As they leave the villa attached to the scraggly garden Zdravko shouts at some children to flee and Beau uses 'Disguise Self' to look like a skeleton before giving mock-chase towards them for a few paces to help Kolbaz out a little.
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Tymora's Temple in Yartar is a building called "Happy Hall of Fortuitous Happenings" but was converted from an old, ominous-looking keep of black stone built into the side of the small mountain at the heart of the small city. The interior is much more befitting of the name - there are lush rugs and colorful tapestries and games of chance which count as offerings for the faithful.
Jormo greets a spirited, handsome young priest whose swoop of hair bobs as he talks expressively. He introduces himself as Kismet Nodarn. When asked about the Grand Dame he enthusiastically talks about how he frequented the Riverboat casino often; he's stopped going in recent days because his immense luck brought him under suspicion of the boat's Security officer. He was proven innocent, but doesn't like those bad vibes following him so he goes to different venues. He tells the group The Grand Dame is owned by a nobleman named Khaspere Drylund who also lives aboard the vessel.
The party has some time to kill and asks Kismet what he recommends to do around Yartar. He tells them that while it isn't much to look at, he enjoys frequenting a dive tavern called 'Karletta's Table' just on the edge of "the bad part of town." He says the food is great and the ownehost - whom the establishment is named after - takes great care of all her patrons.
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Karletta's Table is a single story flat-roofed building sandwiched between a three and a four story tenement apartment buildings. Street Urchins sit on the streets outside; a couple run out from behind the tavern with fistfuls of bread while a couple more climb stacked crates to play on the roof.
Zdravko strides through the saloon-style doors with the rest of the party close behind. Inside they see a couple rough-looking patrons seated and talking quietly amongst themselves. Beau is searching carefully for any Kraken Tattoos but sees none. Behind the bar is a long order window that gives full view of the kitchen. A woman in leather armor is giving instructions to the chefs before turning her attention to the newcomers, "Find a seat; someone will be with you in a moment!"
The group sits at one of the tables for six, partitioned to provide some privacy and discuss how they should go about things. They agree that maybe having less discretion than usual would be a good strategy: if the Kraken Society catches wind of them poking around, maybe the fight comes to them -or- maybe asking more openly just gets them answers more quickly. A win either way, right?
The armored woman from the kitchen - a Half-Elf, possibly with Drow Ancestry but deep blue-dye masks the white locks of hair that would give it away - comes to the table and introduces herself as Karletta, "Don't tell me nobody's come to take your order yet?" and mutters to herself, "Just can't find good help..."
Beau orders the special: Floundering Flouder, and a Tuna Pate for her Tressym. Karletta is very amused by the flying cat, and by Zdravko's strange way of speaking. The party offers to buy Karletta a drink in exchange for her trove of rumors as she claims "Oh, I've got rumors up the wazoo!"
Karletta goes back to the kitchen to place the orders and they can hear her yelling at the staff that they'd better get their butts in gear because she's taking a break and they need to learn to function without her hovering over their shoulders.
She returns to the party's table with food, and a smile, "Now, let's have that drink!"
They ask her about the Kraken Society and she hesitates in thought for a moment, "Oh, they're some sort of gang, right? My friend Kestrel Hedgehopper hates them for some reason." Beau tries to get a read on Karletta who seems to be genuine.
Karletta goes on, "Y'know, I've got a good feeling about y'all. I'm going to send you - a bunch of strangers - to my friend Kestrel's house. Don't prove my trust to be foolishness, alright?"
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They go to Kestrel's house, a fine two-story dwelling that suggests a comfortable middle-class lifestyle. Despite there being no bell to ring, Zep uses his Kenku mimicry to produce the sound of a loud medium-sized bell. After some time it becomes apparent that nobody is answering. Karletta did mention that Kestrel spends most of her day traveling from place to place within Yartar so they leave a note saying they have mutual business to discuss.
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They make their way towards 'The Fishyard' - Yartar's open-air market - in hopes of finding some guards with whom they can leverage a meeting with the town's Waterbaron. Zep tries to peel off from the group to find someone connected with the thieves guild but Lyra notices and suggests they all stick together.
Lucky for Zep, the thieves guild finds him first... as they pass an alley they hear the sound of a loud medium-sized bell, nearly identical in tone and volume to the one Zep made by Kestrel's house. They turn and hear a small voice add, "Back here, c'mon!"
Our heroes turn down the alley to find a single middle-aged halfling woman who motions for them to follow before running further down the alley and turning a corner. When they too reach the corner they don't see her but see a crate with a loose board; they hear her voice from inside, "Quick, in here."
They enter the crate and realize it has a false back that enters into a dusty, unused warehouse. There the small halfling woman turns towards them with her hands on her hips and with a smirk says, "Heard y'all were poking around my house and that we may have a common enemy."
Kestrel Hedgehopper goes on to tell the adventurers that the Kraken Society is much like the Zhentarim, except that individuals have less freedom, and that it functions more like a cult. It's an old organization whose core tenets always revolve around Krakens or the idea of attaining Godhood much as Krakens do. The current iteration of the Kraken Society seems to be in a phase of attempting to amass wealth and power and this has put them at odds with her own organization.
Using the Thieves Cant he learned from his Flock, Zep confirms that she belongs to the local thieves guild.
Kestrel informs the group that the Grand Dame plays an important role in the Kraken Society's local operations, that the ship's owner is undoubtedly a member of the Kraken Society, and that none of her organization has been able to gain access to the river barge which leads her to believe they've been infiltrated and why she's eager to let outsiders have a go at her enemies.
The party asks if she knows of the missing nobles, and she says she knows of them, but it doesn't impact her business so her organization really doesn't care. Kestrel does know for a fact that one of the missing nobles was on the Grand Dame the night he went missing.
The adventurers part ways with Kestrel who leaves a different way she entered through. They head back to the market to look for some guards, still hoping to access the Waterbaron.
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Before they can reach any guards they feel a rumble in the earth. The crowds around them all look around in a collective, "that was weird" manner. Another rumble and one of the nearby vendor stalls is swallowed up by a sinkhole! As everyone begins to scatter, 4 humanoids resembling carp with arms and legs leap up out of the sinkhole. They raise shields and 2-pronged, spiked spears above their heads as they burble a chant in an unrecognizable language. Then a writhing, slithering mound of mud slides up out of the hole as it congeals into the shape of something resembling a bizarre, mutated catfish which slides forward towards Zdravko!
The sentient mudfish slashes long muddy whisker-tentacles at the Monk of Bahamut before he gets a chance to release and hone his inner energy. The mud-tentacles seem to be saturated in a foul poison which the hearty Zdravko resists.
Zdravko's counter attacks land hard and the mud rumbles in something akin to a language which Beau understands.
Beau slings Eldritch Blasts at the mud-fish while shouting in Primordial, "Why are attacking us?"
One of the fishy humanoids tries to sling a net over Zdravko but misses. Another casts the Bane spell at Zep, Beau, and Jormo immediately after Lyra Blesses them but only Zep fails to resist it. A 3rd fish man runs up to attack Zdravko, while a 4th does nothing because just then Jormo weaves a spell that causes tons of shadowy black tentacles to writhe up from the ground to ensnare it, the net-thrower, and the mud-fish.
Responding to Beau's question, the now restrained mud rumbles, "Why aren't you worshipping me?"
Lyra discerns there to be a high likelihood of Thunder damage being particularly effective against this muddy foe as she flies over to catch it, and a couple fish-men in a Thunderwave.
Beau sees the effectiveness and runs in to Booming-Blade the mud-fish calling out to it, "I don't even know who you are, why aren't you worshipping ME??"
Jormo finishes off a fish-man with an elemental sphere as Zep leaps out from having hidden himself in the fleeing crowd to ambush the fish-guy that cursed him.
As Zdravko continues hammering away at the tentacled mud with his staff, the creature rumbles back to Beau in anger and indignation, "Because you are not a GOD!!" and it whips the Tabaxi with its tentacle. Jormo extends his Arcane Ward to absorb all the damage.
Beau sheathes his blade in thunderous energy once again and stabs the tentacled mud-fish and mocks, "Oooh, you're a god? Which one??"
Zep gets grappled by one of the fish-men's pincer staffs, but Jormo's ward absorbs the damage and the Tortle wizard finishes off the humanoid with another elemental blast.
Lyra flies over the not very impressive god-mud and blasts it with a second Thunderwave, weakening it significantly. In the final throws of combat, it tells Beau a name that sounds as much like gibberish as anything else, "Thisooletherkrals."
Zep runs in and thrusts his Kenku Blade right into the mud's largest "eye" to finish it off.
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As the guards arrive out of breathe from sprinting to "control the situation" the party asks if they can meet with Waterbaron Nestra Ruthiol, adding that they know about the missing nobles situation as well.
They are granted a 10 minute audience with Nestra, a shrewd and discerning middle aged woman.
She thanks them for their service and uses the mystery of the "mud-fish" as an excuse to send the scribe out to fetch an old tome on the matter. Once alone with the party she cuts to the chase about the missing nobles, inquiring how the party knows of this. Beau won't reveal their source, which the Waterbaron respects. She admits that Khaspere Drylund is her political adversary but assures them that he is no good, and likely involved in any unsavory business aboard the Grand Dame - he is definitely who they want.
Nestra recommends that whatever they plan on doing aboard the Grand Dame, they do it after it leaves Yartar for its all-night gambling cruise down river. She clarifies that despite whatever malfeasance is involved with Khaspere Drylund, his casino is a legitimate and registered business in Yartar and she would have to act on its behalf if there were any laws broken by the adventurers.
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Next Time: The Grand Dame!
submitted by Yesh_Vroo to stormkingsthunder [link] [comments]

Recon in Yartar and Attack of the Mud-Fish - SKT - Session 23

Previous Session: https://www.reddit.com/dndstories/comments/k352ti/music_and_political_malevolence_in_maelstrom_skt/ After leveraging diplomacy and caution in Maelstrom our heroes gained a measure of Serissa's trust, much to Iymrith's dismay. The Queen Regent of the Storm Giants gave the tiny adventurers a clue found at the scene of her mother's murder, and teleported them to Everlund to begin their investigation. In Everlund they finally figured out how Iymrith has been so easily spying on them and had Krowen remove the Divination magic on Zep's sword. Now they head to Yartar to seek the connections between The Golden Goose coins, The Grand Dame river barge, and the Kraken Society. They hope to back to Everlund in time to meet back up with Klauth's airship by tomorrow.
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Cast: Level 9
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As they're teleported from Everlund to Yartar they find themselves standing in a greenhouse with glass fogged from the humidity. Out back in what appears to be a lush garden they can just barely make out the form of a man moving around before they hear an ominous, almost sentient sounding howl of wind. They head into the garden and Lyra notices it's not lush at all, but in fact the plants are withered and tangled with weeds and in desperate need of water and a trim. The Hallucinatory Terrain spell fades and she sees the unkept landscaping for what it is. The man they find in the garden introduces himself as Kolbaz, the groundskeeper and attendant mage responsible for keeping the teleportation circle a secret. He explains that he has to spend so much of his time keeping neighborhood kids away that he can't care for the garden.
The party asks him about The Grand Dame river barge and casino but he doesn't have enough free time to know anything about such leisurely activities. When asked about the Kraken Society he explains that they definitely have a presence in the city, as Harper agents will come through the teleportation circle from time to time to investigate. He knows the local theives' guild has a beef with the Kraken Soc. but not how to get in contact with them. Kolbaz suggests the adventurers check into the local temple dedicated to Tymora as her priests and followers spend a lot of time in gambling halls.
As they leave the villa attached to the scraggly garden Zdravko shouts at some children to flee and Beau uses 'Disguise Self' to look like a skeleton before giving mock-chase towards them for a few paces to help Kolbaz out a little.
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Tymora's Temple in Yartar is a building called "Happy Hall of Fortuitous Happenings" but was converted from an old, ominous-looking keep of black stone built into the side of the small mountain at the heart of the small city. The interior is much more befitting of the name - there are lush rugs and colorful tapestries and games of chance which count as offerings for the faithful.
Jormo greets a spirited, handsome young priest whose swoop of hair bobs as he talks expressively. He introduces himself as Kismet Nodarn. When asked about the Grand Dame he enthusiastically talks about how he frequented the Riverboat casino often; he's stopped going in recent days because his immense luck brought him under suspicion of the boat's Security officer. He was proven innocent, but doesn't like those bad vibes following him so he goes to different venues. He tells the group The Grand Dame is owned by a nobleman named Khaspere Drylund who also lives aboard the vessel.
The party has some time to kill and asks Kismet what he recommends to do around Yartar. He tells them that while it isn't much to look at, he enjoys frequenting a dive tavern called 'Karletta's Table' just on the edge of "the bad part of town." He says the food is great and the ownehost - whom the establishment is named after - takes great care of all her patrons.
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Karletta's Table is a single story flat-roofed building sandwiched between a three and a four story tenement apartment buildings. Street Urchins sit on the streets outside; a couple run out from behind the tavern with fistfuls of bread while a couple more climb stacked crates to play on the roof.
Zdravko strides through the saloon-style doors with the rest of the party close behind. Inside they see a couple rough-looking patrons seated and talking quietly amongst themselves. Beau is searching carefully for any Kraken Tattoos but sees none. Behind the bar is a long order window that gives full view of the kitchen. A woman in leather armor is giving instructions to the chefs before turning her attention to the newcomers, "Find a seat; someone will be with you in a moment!"
The group sits at one of the tables for six, partitioned to provide some privacy and discuss how they should go about things. They agree that maybe having less discretion than usual would be a good strategy: if the Kraken Society catches wind of them poking around, maybe the fight comes to them -or- maybe asking more openly just gets them answers more quickly. A win either way, right?
The armored woman from the kitchen - a Half-Elf, possibly with Drow Ancestry but deep blue-dye masks the white locks of hair that would give it away - comes to the table and introduces herself as Karletta, "Don't tell me nobody's come to take your order yet?" and mutters to herself, "Just can't find good help..."
Beau orders the special: Floundering Flouder, and a Tuna Pate for her Tressym. Karletta is very amused by the flying cat, and by Zdravko's strange way of speaking. The party offers to buy Karletta a drink in exchange for her trove of rumors as she claims "Oh, I've got rumors up the wazoo!"
Karletta goes back to the kitchen to place the orders and they can hear her yelling at the staff that they'd better get their butts in gear because she's taking a break and they need to learn to function without her hovering over their shoulders.
She returns to the party's table with food, and a smile, "Now, let's have that drink!"
They ask her about the Kraken Society and she hesitates in thought for a moment, "Oh, they're some sort of gang, right? My friend Kestrel Hedgehopper hates them for some reason." Beau tries to get a read on Karletta who seems to be genuine.
Karletta goes on, "Y'know, I've got a good feeling about y'all. I'm going to send you - a bunch of strangers - to my friend Kestrel's house. Don't prove my trust to be foolishness, alright?"
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They go to Kestrel's house, a fine two-story dwelling that suggests a comfortable middle-class lifestyle. Despite there being no bell to ring, Zep uses his Kenku mimicry to produce the sound of a loud medium-sized bell. After some time it becomes apparent that nobody is answering. Karletta did mention that Kestrel spends most of her day traveling from place to place within Yartar so they leave a note saying they have mutual business to discuss.
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They make their way towards 'The Fishyard' - Yartar's open-air market - in hopes of finding some guards with whom they can leverage a meeting with the town's Waterbaron. Zep tries to peel off from the group to find someone connected with the thieves guild but Lyra notices and suggests they all stick together.
Lucky for Zep, the thieves guild finds him first... as they pass an alley they hear the sound of a loud medium-sized bell, nearly identical in tone and volume to the one Zep made by Kestrel's house. They turn and hear a small voice add, "Back here, c'mon!"
Our heroes turn down the alley to find a single middle-aged halfling woman who motions for them to follow before running further down the alley and turning a corner. When they too reach the corner they don't see her but see a crate with a loose board; they hear her voice from inside, "Quick, in here."
They enter the crate and realize it has a false back that enters into a dusty, unused warehouse. There the small halfling woman turns towards them with her hands on her hips and with a smirk says, "Heard y'all were poking around my house and that we may have a common enemy."
Kestrel Hedgehopper goes on to tell the adventurers that the Kraken Society is much like the Zhentarim, except that individuals have less freedom, and that it functions more like a cult. It's an old organization whose core tenets always revolve around Krakens or the idea of attaining Godhood much as Krakens do. The current iteration of the Kraken Society seems to be in a phase of attempting to amass wealth and power and this has put them at odds with her own organization.
Using the Thieves Cant he learned from his Flock, Zep confirms that she belongs to the local thieves guild.
Kestrel informs the group that the Grand Dame plays an important role in the Kraken Society's local operations, that the ship's owner is undoubtedly a member of the Kraken Society, and that none of her organization has been able to gain access to the river barge which leads her to believe they've been infiltrated and why she's eager to let outsiders have a go at her enemies.
The party asks if she knows of the missing nobles, and she says she knows of them, but it doesn't impact her business so her organization really doesn't care. Kestrel does know for a fact that one of the missing nobles was on the Grand Dame the night he went missing.
The adventurers part ways with Kestrel who leaves a different way she entered through. They head back to the market to look for some guards, still hoping to access the Waterbaron.
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Before they can reach any guards they feel a rumble in the earth. The crowds around them all look around in a collective, "that was weird" manner. Another rumble and one of the nearby vendor stalls is swallowed up by a sinkhole! As everyone begins to scatter, 4 humanoids resembling carp with arms and legs leap up out of the sinkhole. They raise shields and 2-pronged, spiked spears above their heads as they burble a chant in an unrecognizable language. Then a writhing, slithering mound of mud slides up out of the hole as it congeals into the shape of something resembling a bizarre, mutated catfish which slides forward towards Zdravko!
The sentient mudfish slashes long muddy whisker-tentacles at the Monk of Bahamut before he gets a chance to release and hone his inner energy. The mud-tentacles seem to be saturated in a foul poison which the hearty Zdravko resists.
Zdravko's counter attacks land hard and the mud rumbles in something akin to a language which Beau understands.
Beau slings Eldritch Blasts at the mud-fish while shouting in Primordial, "Why are attacking us?"
One of the fishy humanoids tries to sling a net over Zdravko but misses. Another casts the Bane spell at Zep, Beau, and Jormo immediately after Lyra Blesses them but only Zep fails to resist it. A 3rd fish man runs up to attack Zdravko, while a 4th does nothing because just then Jormo weaves a spell that causes tons of shadowy black tentacles to writhe up from the ground to ensnare it, the net-thrower, and the mud-fish.
Responding to Beau's question, the now restrained mud rumbles, "Why aren't you worshipping me?"
Lyra discerns there to be a high likelihood of Thunder damage being particularly effective against this muddy foe as she flies over to catch it, and a couple fish-men in a Thunderwave.
Beau sees the effectiveness and runs in to Booming-Blade the mud-fish calling out to it, "I don't even know who you are, why aren't you worshipping ME??"
Jormo finishes off a fish-man with an elemental sphere as Zep leaps out from having hidden himself in the fleeing crowd to ambush the fish-guy that cursed him.
As Zdravko continues hammering away at the tentacled mud with his staff, the creature rumbles back to Beau in anger and indignation, "Because you are not a GOD!!" and it whips the Tabaxi with its tentacle. Jormo extends his Arcane Ward to absorb all the damage.
Beau sheathes his blade in thunderous energy once again and stabs the tentacled mud-fish and mocks, "Oooh, you're a god? Which one??"
Zep gets grappled by one of the fish-men's pincer staffs, but Jormo's ward absorbs the damage and the Tortle wizard finishes off the humanoid with another elemental blast.
Lyra flies over the not very impressive god-mud and blasts it with a second Thunderwave, weakening it significantly. In the final throws of combat, it tells Beau a name that sounds as much like gibberish as anything else, "Thisooletherkrals."
Zep runs in and thrusts his Kenku Blade right into the mud's largest "eye" to finish it off.
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As the guards arrive out of breathe from sprinting to "control the situation" the party asks if they can meet with Waterbaron Nestra Ruthiol, adding that they know about the missing nobles situation as well.
They are granted a 10 minute audience with Nestra, a shrewd and discerning middle aged woman.
She thanks them for their service and uses the mystery of the "mud-fish" as an excuse to send the scribe out to fetch an old tome on the matter. Once alone with the party she cuts to the chase about the missing nobles, inquiring how the party knows of this. Beau won't reveal their source, which the Waterbaron respects. She admits that Khaspere Drylund is her political adversary but assures them that he is no good, and likely involved in any unsavory business aboard the Grand Dame - he is definitely who they want.
Nestra recommends that whatever they plan on doing aboard the Grand Dame, they do it after it leaves Yartar for its all-night gambling cruise down river. She clarifies that despite whatever malfeasance is involved with Khaspere Drylund, his casino is a legitimate and registered business in Yartar and she would have to act on its behalf if there were any laws broken by the adventurers.
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Next Time: The Grand Dame!
submitted by Yesh_Vroo to dndstories [link] [comments]

JoJo's Bizarre OC Tournament #5 - Round 2 Match 10 - Bert and Emilie "Dread" Delacroix vs John "Jack" Aurel

The results are in for Match 8.
Agnes and Arpeggi, in their shrunken states, continued to fight, surrounded by the rising flames of their lilliputian tower, fists flying and Stand blows being taken one after the other.
“You… Callous mother fucker!” Arpeggi cursed, Agnes feeling the singe of a heat blast both from behind and from launched wood. “We’re not aiming for a massacre!”
“You’re not,” Agnes spat out, then, pulling a tab on the table, a massive geyser erupting and launching his so-called ally away, “I don’t give a fuck about this place, and we’re in a Stand battle… And it’s all worthless, greedy scumbags watching! Let the fire spread! Let this place hit the ground so they see what someone with style can do!”
“You heard it here, folks! Agnes talked you all down… C’mon, where’s your passion! Don’t run out and away, c’mon! And here I thought you cared y’had money ridin’ on this…”
Conqueror Worm’s laughs reverberated as Glitch and William found themselves cooled by Ocean Eyes’ nectar, which found itself dissolving quickly but, for the moment, a functional barrier for the injured fighters, watching and listening to what happened.
“Th… They’re fighting each other up there…” William remarked, physically looking as though he was straining to force Ocean Eyes not to hurry up there and tear them a new one. “Glitch, we don’t have time to keep the flames at bay and call up another KST, and if I let Ocean Eyes up there it’ll eviscerate them, and-”
“What’s this? The kid is holdin’ back, afraid of his own Stand! Hey, kid, don’t hate this part of yourself! Ocean Eyes, it ain’t your enemy, that’s a part of you, what makes you special, so don’t be at odds with it! Embrace what it says, because it’s what YOU’RE sayin’!”
William was speechless, there, but his companion was less inactive in that time. Tiger “Glitch” Ricky simply hissed, then, her and her Stand hopping up out of the flames in an effort to brutally, mercilessly pounce upon the self-styled villain and the ally he had come to blows with. If they moved fast, they could bite through that shitty little twink’s neck right now!
Arpeggi grit his teeth, scrambling to find his footing as he witnessed the pouncing cat-stand, finding it hard to breathe among all the burning rubble, fading fast then.
Is… Is this how it ends..? Crushed and mangled as some lowlife’s burnt-up game piece..?
“And it looks like Glitch is about to take it! Shout-outs to Tigran, the only real one here, watchin’ through the fire and the flames!”
“Heh… This is just a bit of a sweat,” Tigran Sins answered, stifling a cough, “I’ll see all seven of these bastards run through games until they’re all-”
Arpeggi didn’t hear what was said next, only hearing his own defiant heartbeat. If he didn’t act fast, Agnes would die… Good riddance, right? But… Ugh, no, even scum like him, they don’t deserve…
He clutched at NEXT LEVEL until his fingers bled, and Glitch and William, both looking at him past their Stands waiting to attack, made curious sounds as yet more crumbled away.
“Mrr?!”
And then, there was white. An overwhelming cascade of baking soda burst from NEXT LEVEL, smothering the flames rapidly as an obscured form zipped up the tower again, grabbing Agnes and hurrying away from the thrown-off Glitch.
“You… Why did you…” Agnes rubbed baking soda out of his eyes, coughing and looking at the form of Arpeggi in this new Stand. “Motherfucker…”
“I have responsibility over even a scumbag like you… You tailed me here, and I’m not gonna let you die and escape responsibility easy.” He turned, then, to William and Glitch, his new form revealed. “Now, actually help me, follow my lead, and I’ll kick your ass later. We need to survive this-”
All four of the fighters, then, felt themselves grow rapidly, their combined weight so close together crushing the table they were on, much as a nearby tabletop wargame that had been setup found itself buckling under the weight of Metra, Oh No, the Black Angel, and their motorcycle.
“Welp,” Worm said with a bemused laugh, holding up the slumped body of Tigran. “Your fire couldn’t hurt him, but smoke inhalation sure could! I guess that means…”
“The winner is FIRE, with a score of 65!”
Category Winner Point Totals Comments
Popularity Graveyard Shift 12-17
Quality Graveyard Shift 19-20 Reasoning
JoJolity BADD GUYS 24-18 Reasoning
Conduct Tie 10-10
With no more reason to fight, it got really awkward and everyone just sort of ran out of Heartache Casino. William Eyelash, recalling his stand and lost in thoughts, was the last to leave, joining the others in leaping single-file out a window into a nearby alley.
There, though everyone else seemed tensely uninvolved, the Black Angel’s motorcycle revved, and she stared down Worm as he safely stowed Tigran inside his Stand-body, leaning on his golden sword.
“There’s still something I need, Jones… I’ll run you down to get it if it means saving the city.”
Worm laughed, gesturing with his sword. “This thing? You’re huntin’ me down for this… Ah! I see! You’re tryin’ to do that.” Callously, he tossed it, so suddenly they fumbled with it in hand. “Here ya go, then! I don’t much want what Jack Aurel’s cookin’ up either!”
The Angel, worn and exhausted, stammered. “I… You just… But…”
“Lookin’ forward to killin’ me, huh? Get in line, kid… Or waste your time right now! See, nobody here is botherin’, they can all read that it’d be a waste when I’m in such good health! City’s countin’ on you, yeah, and you won’t get many opportunities for bein’ called a hero as an adult. Make it count!”
Then, before anyone could say more, he darted through a nearby wall, waving William and the rest off with a, “Ah, we safely may trust to its gleaming and be sure it will lead us aright!”


“Asshole.” The Angel turned away, strapping the sword to their back and driving away. “Thank you, all of you. I’ll take this from here… Get yourselves help.”
There was silence as they drove into the sky, scarf billowing before them, and then Agnes started cackling. “You’re all fucking morons… If I didn’t burn that place down, we wouldn’t have gotten away, and some wannabe with no style would be going down as Los Fortuna’s worst villain! Fucking bow and grovel, Jack Aurel’s grave is gonna say ‘spat on by Agnes!’”
Nobody had the energy to dignify that with a response.
An anticlimax is leading into a super-climax, and meanwhile, an ant-loving little boy and an aid worker are racing through their dreamscapes, with a day left to vote there.
Narration:
What is, as of the 1990s, ‘Capital Island,’ was the epicenter of Los Fortuna’s founding several hundred years ago, in the midst of a bloody Stand User conflict, many militias clashing for superiority, in the 1680s, starting with the death of the era’s own Andrew Tiffany, the missionary William Mandolin, and towards its end, knocking people into their senses through the awakening of exactly what he had tried to warn them of.
A grand T-Rex by the name of Megalomania had survived, dormant, underneath the land through the might of its Stand, coated in a goldlike substance, and awoken in a deep rage by the conflict of the locals. Megalomania was met in battle by a man out of place named Aaron Bruno, ‘Sir Aurel’ to most, and Memory Management, and when slain, crumbled where it stood into a pile of bones, feet firm in the ground.
Los Fortuna’s natural history museum was built around this monster’s remains, and Sir Aurel would turn its golden coat into a ceremonial weapon. The power these symbols were imbued with, even with their old purposes lost, were of great importance to the city’s stability.
Scenario:
Outside Los Fortuna’s Natural History Museum, Early Evening
In the blink of an eye, the attention of everyone within Los Fortuna had been turned to the natural history museum. That made sense, of course - considering the looming dark clouds containing the ghosts of the dead within them, the scuffles of the stand users outside of the building, and the vague knowledge that a ritual with the purpose of destroying fate itself was currently being performed within it, it would be out of the ordinary for people to not be paying it any attention. Even those who weren’t stand users that were up to date with the situation were drawn to it by the unusual level of activity surrounding it, from emergency services and VALKYRIE forces alike.
And then there was Bert. They were invested in the whole situation, of course - keeping up with the latest reality-breaking ancient rituals was the least that a wannabe god like them could do. Their status as an observer did raise a few eyebrows - they’d had to shake off both emergency service workers and VALKYRIE forces, who’d both taken the time to try and encourage Bert to leave the area for their own safety, clearly underestimating Bert’s own prowess.
Within the chaos, one could be excused for not failing to notice the drones Bert had been sending around to overhear and oversee it all. First, they paid attention to the chief of security at VALKYRIE, Ugo McBasie, who seemed to be getting interviewed by someone from the Fortuna Hermod, an ODIN-owned news publication (not their usual guy at scenes like this… Wonder what happened to him). Bert had heard that the man was a violent and irresponsible meathead who’d caused plenty of trouble in the past, but he seemed to be keeping a thin veil of professionalism for now. However, Bert couldn’t help but notice a young man in a blue aviator cap standing a few meters behind the reporter and staring daggers at him, perhaps keeping him in check somehow, occasionally piping in for comment about how it was all they could do to surround the place and wait for an opening if they didn’t want a meat grinder on their hands.
Meanwhile, Los Fortuna’s own city council chairman, Raymond Delwin Shimizu was discussing something of note with someone else, who seemed to have just finished an interview of his own. Bert didn’t recognize him, but the interviewer had called him “Chief Prosecutor Cavallo”, and she seemed as if she knew what she was talking about, so Bert opted to believe her. The interviewer, Jillian Something-or-other, had been running all over the scene, trying to get interviews alongside her oversized cameraman Bert recognized as having been that really huge cop who used to hang around Aurelio a lot of the time not successfully doing his job. Not worth Bert’s time.
Cavallo scratched his head in frustration. “Chairman, please tell me that you’ve made progress of some kind here...”
Ray shook his head. “Not much. That stand user that’s working alongside Jack Aurel, Akiko Mizushima, is making it impossible to get in - anyone we do send in is as good as gone. We haven’t even been able to get Admiral Pineapples out. Judging by your demeanor, I assume that the board hasn’t made much progress either.”
“No, doesn’t seem like it.” Cavallo let out a long sigh. “Every day, it’s just more and more work… Now we’re stuck having to deal with this. If nothing’s done, the board’s thinking it might very well cause a disaster unmatched by… Well, anything but the earthquake from thirty years ago. Something like this, bending the rules of the city, and breaking free from it… Los Fortuna’s probably not going to let that slide easily.” He shook his head. “Where the hell is the mayor through all this? Watching anime at home or something, probably.”
Ray remained silent for a bit, thinking to himself. “Well, we’ve got emergency services ready to act for now, and we’re working on evacuating any susceptible areas, but it only works so much.” Before Cavallo could respond, another reporter came up to Raymond, ready with a batch of questions for him. “Well, Cavallo, our work isn’t done yet, so let’s get to it. Saving as many people as possible here should be our utmost priority.” And with that, the two men parted ways for the time being.
Having listened enough, Bert began thinking to themselves. This was a tricky situation - they clearly couldn’t get in as is, but they certainly wanted to. Learning more about the situation at hand would improve their knowledge of the mechanisms holding Los Fortuna together, and gaining control over the ritual somehow would certainly be a feat befitting of a god such as them.
Bert stood in front of the museum entrance, taking another look at the chaos in front of them and continuing to think about the next step they’d take. So many different possibilities, so little time. They thought, and thought, and then one of their drones’ eyes glanced upon someone familiar - a blue haired, red eyed woman wearing a mask, trying to blend in and clearly resenting it, skulking around the perimeter of the area as though she, too, wished to enter.
Yet despite her efforts, Bert recognized her.
“Emilie ‘Dread’ Delacroix!” They declared it loudly, thoughtlessly so, approaching her with a hand raised. “Are you perhaps looking to find a crevasse through which to enter that place as well? It’s quite fortified, isn’t it?”
“Hm?” She wasn’t bothered by the way Bert drew attention to her, still wearing her same very extra outfit under the also quite extra hooded dark robe she was using to blend in. “Ah, pardon me dearly for having failed to notice you… You are Bert, from that incident where we fought on equal terms, yes?”
“I am that same Bert, Emilie ‘Dread’ Delacroix, yes. Though I doubt I could be much mistaken for others…”
“We are both quite conspicuous individuals, yes,” Dread said, taking the conversation into a nearby alley before VALKYRIE goons on the scene could prove it was her, “but no, I’m not terribly nonplussed about my abilities to infiltrate that place… Simply, I am attempting to assess the probability by which my approach itself, through the barricades erected, might occur. If your intentions happen to be helping me sneak through, then it is simply not necessary on any fronts… I have formulated a plan now.”
Dread, now appearing alone, walked through that alley curiously, looking around her and beginning to see her opportunity of approach - there appeared to be a side door there, at which a certain fish-themed hero was sitting outside, looking, Dread knew from their DMs, at funny images of her wife atop the T-Rex skull in the museum.
Yes, certainly, this would be-
“Whoa, hey, it’s you!”
Damnable. Had she been spotted, or..?
No, no, wait. The one speaking, a man also in this alleyway who smelled of cannabis, holding what looked like a GAP bag, was speaking to someone on the opposite side of it, disembarking from a sportbike and handing it to the rider, who was wearing a very ornate-looking golden sword which Dread had sworn she’d seen somewhere before.
“Thanks,” the Black Angel told this young man, accepting the bag and producing its contents - a Roman helmet and black bird-looking tokusatsu cosplay? “Green couldn’t make it himself, huh?”
“I made it,” the guy said, pointing proudly to himself, before blinking. “Oh, you mean like… Showing up. Yeah, no, there was a thing with a mammoth coming down from the mountains, he’s helping East deal with that. Feel like lighting up before you go in? It’ll take the edge off..!”
The rider removed their helmet, coincidentally perfectly timed for the strawberry-blonde with pale blue eyes to stare him down incredulously. “About a million people live on this island, Weedboy. Now is not the time…” The Angel ducked into the nearby building to change, finishing, “shit, yeah, it looks just like the Flying Men do… uh. you should get out of here now.”
“You kidding?” He asked. “I don’t wanna bow out right before it gets good! That’s, like, saying I think you can’t do it!”
Well, these two appeared distracted, so Dread would continue along her way, walking right past them and towards the blockade, towards where Jo was sitting casually, only to be interrupted by-
“Holy shit, it really is her! Stop right there, Dread!”
Oh boy, here we go. This had been happening more lately, since a somewhat frustrating individual went and opened his big mouth about her dangers on Bifrost. Turned out that the head of VALKYRIE was literally in the server, so now she had a bounty on her head after a modicum of investigation into her after that public statement, and her casual admittance thereof!
Two armored guards were pointing guns at her as she stood there, unfazed.
“Don’t come any closer!” One of them, an older woman, said, turning to her younger partner and quickly telling him, “if she approaches, open fire. She’ll eat you alive if not!”
“This again, are you being serious?” Dread was less than pleased. “I am evil, and a murderer, unrepentantly so, yes, but I do not eat people. This rumor is being so blown out of proportion that I find it quite tiresome.”
“F-fuck off and die!” The younger moved to fire his weapon, only to realize there was a knife through him, catching the gun by the trigger after running from his shoulderblade to his fingertip.
Dread didn’t need the help, but like a true friend, Kimijo Kaneko offered it anyway
“Wh-what the-” The older woman cursed as her partner was cut open and dropped. “Fucking useless moron! HEY, EVERYONE, KANEKO BROKE RANK AND DREAD IS HERE TO! NOW’S OUR CHANCE TO-”
The distraction, then, was all it took for Dread to take her first kill of the day. Of course it was fine. She read the news, she knew how these VALKYRIE people were literally at war with poor people.
“Sh-shit, those people just died! More VALKYRIE corpses, and Jo again..!” The stoner declared in the background, and the Black Angel, now dressed exactly like the birdmen many had seen before, paused in her efforts to run past the opening created by Jo breaking formation.
Nobody could hear it or see her lips move, but she apologized under her breath, clenching her fist, but the disguise had worked. 32 Footsteps, the primary guard which would warp away anyone who tried to enter, apparently had instructions to allow in anybody dressed like this, yet none of the intended recipients of this deliberate loophole made their way in.
“Dread, hello, friend!” Jo exclaimed in high spirits, sheathing her knife, but still speaking quietly as she hurried back into place, “good to see you!”
“Yes, it is most certainly fortuitous for us to encounter one another…” Dread agreed, walking and talking with her as the pair were watched in horror. “By any chance, may I come into this museum? I am absolutely curiously intrigued by what is going on within here…”
“Sure!”
A VALKYRIE sniper was taking aim at Dread, then, as she entered, muttering under her breath, “got a shot lined up… I can take her out, and Jo a second later! Two bastards out of the way, at least, and-”
“Wait,” the youth in a blue aviator hat and goggles, speaking as VALKYRIE’s tactician, instructed, “hold your fire.”
“Sir, she just made one of our senior officers fall into rotten pieces! She’s chatting it up with this fish-bitch like it’s nothing!”
“I know, and I’m appalled too, but I think…” The Blue Kid paused, contemplatively. “No, I know it. Dread is here to defeat John Aurel, just like the Black Angel.”
Spinning and pivoting through the air, “Lou” Reed, dressed like a dark, sixth Flying Man, landed atop the skull of the t-rex, which had apparently been adorned in a cute little pirate hat. It made for a fine vantage point, then, to look all over the halls of the Natural History museum, noting one, two, three, four spots, grotesque and morbid statues Remix had apparently erected of ghostly abominations.
She was exhausted, injured from the three-way skirmish she, Metra, and Oh No had been forced to undergo and riding like hell to get here, but she had made it this far, and others had managed to get in too. She couldn’t choke now.
Seven minutes… I’ll just have to destroy those, and be back here in seven minutes. Easy enough… I don’t think I’ve been-
“Green, Orange, and Purple… I don’t believe a ‘Flying Man Black’ was ever mentioned, nor that any of the brothers were into swords.”
Shit. That voice, too… Lou turned around, then, seeing someone standing behind her, a man with long dark hair, brandishing a hammer and looking up at her.
John “Jack” Aurel.
“Even if you are what you appear to be and not in disguise, you should realize that you aren’t welcome here. There’s nothing to be done in this museum worth dying for, and no way to accomplish any more foolish goal if I were to raise attention now. Care to waste some of the time you have left and explain?”
Of course this would happen. Lou removed her faux-beak, helmet, and goggles, staring down at him as her hair billowed in the ceiling fans’ wind. “Jack… I’ve come here to put a stop to this.”
“You’re that kid who’s always running around, huh?” Jack frowned, twirling his hammer. “I hear what you talk about through the grapevine… About how we’re all victims of fate, forced against each other by Gravity. That Stand Users are always going to be molded by this… You understand it too. You understand that people like us prey upon the weak, that it’s in our natures and our place in the world. I want to remove myself from that… Remove these people from that, and atone for what I’ve done.”
“By killing even more people! There’s no way they’ll get everyone away from your blast radius, and you haven’t even given them the chance to!” Lou protested. “It doesn’t have to be this way… Don’t say this is how it has to be! We can save this place, free everyone from gravity, without barreling towards its destruction! I don’t want to kill you, Jack. I want you to stop this crazy, self-indulgent crap and help me do something real!”
“You think everyone deserves this? That Stand Users will simply reform without this? The cycle has started, and it will push to the end even if the wave guiding it fades away completely… Bastards, the lot of us, and I don’t intend to run from what I’ve done. I’ll give you one chance to run away, kid… the worst I can call you is naive.”
Lou drew the golden blade, seeing Jack wince as he clearly recognized its significance, all as her Stand appeared behind her. “We both know I can’t do that, even if I can barely keep my balance up here. And hey, maybe I will die here… Maybe I am fated not to see this through. But then, someone is gonna finish this for me! Your security is already compromised!”
“Fascinating… And you are utterly convinced that, should it work, those he’s slain to commence this ritual to begin with will return outside the city?”
“Remix is full of himself,” Jo said, nodding quietly, “but he and Jack, they researched a lot… Akiko and I, for helping this finish, we can finally go home! Be done with the bad city…”
“She has made this place remarkably impregnable,” Dread agreed, thinking aloud, “anyone who waltzes in waltzes into her backrooms…”
“Unless they have a ‘pass!’” A voice from within Dread’s cloak spoke, and as Jo raised her knife at it in defense, the pure-white, terribly contorted form of Bert tumbled onto the ground, stretching and reshaping into their typical humanlike shape.
“Don’t worry, don’t worry, they are fine, with me!” Dread assured Jo, frankly thankful to have that weight literally off her back. Bert was very light, but even then it was hard to walk carrying someone, let alone not give it away. “We have… Some history, and so I thought I might as well indulge Bert’s request to see this place as well. I apologize for not mentioning earlier, but it was quite dire getting in here past guards attacking us.”
Jo didn’t seem to mind, continuing to lead the pair around, even passing Akiko who was casually, distractedly reading some manga while in a bit of a pirate mood.
They also passed by another scene, slightly more concerning, of an injured old man in a Hawaiian Shirt, close by the frontmost entrance of the place and clutching himself as his fleet of four Stand-starships remaining fired at Remix, who guarded against it with ghost-objects while a Flying Man Red tried to find an opening to strike.
“You’ve been at this for hours, old man, die already! You have no place in the world I mean to birth from your bloodied, pulped remains!”
Pineapples stood, then, leaning against the wall, trying not to show weakness.
“I think that guy is going to lose, at this rate… It’s a shame, too,” Bert, the loudmouth again, remarked. “He might have been a worthwhile pawn in wrestling control away from this operation.”
Dread, Jo, Remix, and Red all gave Bert simultaneous incredulous looks, all in completely unique ways.
Jo drew her knife again, about to transform, only to dodge out of the way of the injured ‘Lou’ Reed, blacked out, helmetless, being knocked away and into the floor, the shock of which made her rise quickly, feeling around. “Where’s the- Shit!” As she sat up, then, feeling around for the saber no longer in her possession, she noticed that she was smack in the middle of something else here.
Hurriedly, she rolled away, standing herself up and looking to the injured Admiral. “You… You’re one of those MFAs, right? How did you-?”
Weakly, he gestured to Remix. “He brought me here in a damned urn! I’ve been fending them off to buy others in the museum time to escape… Everyone in this hall here and Jack, those are the only ones left in the building, minus masses and masses of ghosts. They’re harmless, though… Don’t worry about them attacking unless that guy takes them.”
“I see…” Lou, then, smiled sadly, clutching her bloodied suit. She looked to Bert and Dread, then, moving to get between them and Jack’s incredulous accomplices. “You said you wanted to take him out, right? I overheard…”
“Well, Bert has let yet another cat out of the bag,” Dread admitted, “indeed, I came here with the intent of dethroning Jack Aurel before he had a chance to complete his little ritual. Few others would even be able to get in here.”
“So that’s my role, then…” Lou smiled, then, sighing, ducking out of the way of the Flying Man sending a kick her way, a gauntlet-clad arm emerging from her body, grabbing his ankle hard, and swinging him into the Jo who was shocked to hear Dread say that. “I can’t do anything about Jack… Too fucked up from that ED match…” She grinned, then, mouth bleeding as she stared Remix down. “But this old man and I can at least keep these assholes from interfering!”
Dread, then, watched passively as the five erupted into battle, she and Bert curious about what was to come as, from each hand, the Stand which emerged seemed to fire odd projectiles at their foes. “The ‘I’ll hold them off…’ You’re styling yourself as some sort of exceptional hero, aren’t you?” She seemed amused by that, the irony of their cooperation. “I’m evil, you know… And Bert, at least, is morally ambiguous. But if you’ve settled on putting the city in our hands, have you any advice?”
Over the sounds of laser fire, Lou quickly found time to answer, “yeah, there’s… I brought this golden ‘saber’ with me, and it must’ve fallen somewhere by the T-Rex… In, in a bit over six minutes from now, this ritual of theirs is gonna go through and rip this island open. Before that… They have these ‘failsafe’ statue things, and…” She took a breath, retracting and wincing from a blow her Stand had taken. “Look, I don’t have time to explain it, but you need to smash those up first! They’re there, made up of spirits fused together, to keep these guys safe from the consequences of their own actions… To ensure their safety, and at the same time act as a ‘failsafe’ for the ritual. Gives you the ‘power’ over it, too, in the way that right now Jack himself does… That’s important to stopping it. So you need to smash them first, and then, right as the time passes for the ritual, when the skull of the T-Rex in the center starts to split open and glow and its mouth starts gushing water… Embed the sword into the opening in its forehead, right as it starts to shape. That’s the only way to prevent this at this stage!”
“The forehead particularly, hmm?” Bert asked, pacing curiously and avoiding a cross split attack from Red, who barreled into Lou and was barely blocked. “Why there, per se? Why nowhere else on the thing?”
“Ngh..!” Lou grunted, saved from a follow-up by Pineapples. “I dunno, that’s just where you have to do it!”
“Black Angel… That’s what you’re called, yes?” Dread smiled, turning away. “You will be thanked for this victory… Try to live long enough to witness it firsthand, won’t you?”
“I’d… I’d love to,” Lou answered, smiling sadly, “for five years now, when I first learned there was anything worth a damn in this world, I’ve wanted to protect that… The dark pit of despair that was the first thirteen years of my life, and even so much since, I’d love nothing more than a world where no person is fated beyond impossible odds to suffer that.” She grew serious, then, raising her voice. “Go, now! Leave this to us!”
Bert and Dread approached the T-Rex, impressed at the amazing height and Akiko’s snazzy pirate duds upon the thing, the lab-grown being whistling with impression. “A T-Rex lived ‘til three-hundred years ago… Preserved whole, in this city. It’s astonishing, isn’t it, Emilie ‘Dread’ Delacroix?”
“A curious anomaly,” Dread agreed, examining it from afar, even noticing that alleged sword in the distance. “I wonder why it survived that long, so far after its brethren…”
“It’s because it was a ‘Stand User.’”
Jack approached from the same room in which Dread spotted glints of the golden saber, announcing his presence with that. “That was its ‘fate…’ A savage, cunning animal, ripped from where it belonged. to be a problem to solve and squabble over, to found this city on its literal bones.”
“John ‘Jack’ Aurel… You’d best stand down.” Bert, helpfully, started. “You cannot beat us… Even if we only had seconds to overcome you, I would be too much for you to handle!”
“No, he’s going to fight, I know it.” Dread, meanwhile, prepared Joywave, staring him down with a pointed, grinning lethality. “I suppose introductions are not necessary, with how Bert here loves to say my full name… I am not one to make things curt or brief, John, but consider yourself toppled, usurped, bloodied and dead.”
“The lab accident with a God complex and by far the worst, most grisly of Jo’s friends…” With no real amusement, no happiness in his eyes, Jack chuckled, looking them over. “Of course, right at the end, my final test isn’t some hero… It’s exactly the worst kind of Stand User! The apex predators that I’ve preyed upon, that stand in the way of saving everyone who’s died to reach this point! Of course it would be someone like me to gain entry, wouldn’t it?”
“You speak with such confidence you’ll raise the dead…” Bert was curious. “Even if it costs more lives, such a thing is… That is the realm of gods, John ‘Jack’ Aurel.”
“Not today it’s not,” Jack answered, twirling his hammer in his hand. “Both of you… You’ve been driven here, standing in my way, as agents of ‘fate’ itself. Isn’t that the reason you were ‘lucky’ enough to pass through our defenses… Because you were meant to stand here, and you were meant to watch as every horrible, cruel thing you’ve done amounts to nothing in the face of these circumstances.”
He looks the two intruders over with sympathy for a moment, before steeling himself and clenching his weapon, Stand appearing behind him just as stone-faced. “You may be the puppet of something beyond your control, but you must understand that I can’t let you ruin the plan I’ve bet my life on. I bear you no anger as people, but your role here is something I can’t ignore. I’ll waste our time no longer in arguing ethics, let there be no apologies or restraint until this is settled.”
The other conspirators had been instructed not to intervene if it came to this point, even if it risked the collapse of everything they had worked for. Not if it threatened lives. An enemy to make it this far was deserving of being dealt with reasonably. As the critical moment drew near, Jack readied all the fury that months of waiting had stored within him, and accepted that this may very well be his final true fight.
“Five minutes on the dot now, until ‘that time…’ If what the Black Angel said is true.” Dread looked to Bert. “What do you say we demonstrate incontrovertibly to John exactly how confused he truly is?”
OPEN THE GAME!
(Image credit to CaptainSpooky27!)
Location: A part of the Los Fortuna’s Natural History Museum. The area here is 75 by 75 meters with each tile being 5 by 5 meters. The ceilings here are 8 meters tall. The yellow tiles are the hallways and the green and purple tiles form the different rooms.
The white tiles have ritual shrines built on those areas. There are 7 shrines total and will be explained in further detail in the additional information.
The players start at the south of the map and Jack starts at the top of the map as represented by their tokens. The walls are represented by thicker borders and the dotted lines are the doorways.
At the top of the map, in the pink tile and yellow symbols, is the Golden Sword. It is currently pinned under 2 meters of rubble.
Each wing of the museum houses an exhibit, in the center is the main attraction a large T-Rex in display as denoted by the large grey circle.
The other exhibits are denoted by the letter on them:
  • G: The geologic exhibit, displaying and teaching about different rock formations and types
  • O: The two Oceanic exhibits, displaying the marine life and seabed of Los Fortuna.
  • C: The climatography exhibit, displaying the different temperature maps and features across Los Fortuna.
  • A: The Agricultural exhibit, displaying the various fruits and crops grown around Los Fortuna.
  • T: The two Taxidermy exhibits, displaying a wide range of animals in roped off and glass displays.
  • E:The Entomology exhibit, displaying photos and models of various bugs.
Goal: For the players, desecrate all the shrines and, when time runs out, have at least one of you, living and conscious, at the T-Rex with the golden sword in hand! For Jack, make sure the players don’t stop your ritual before it goes off!
The match will last exactly five minutes, unless of course players are dead before then. It doesn’t end just because players reach the goal.
Additional Information:
The shrines are 2 meter tall marked wood and metal structures, each having an strange carve effigy sitting in the center of them. In order to properly desecrate a shrine the players can do one of a few things, destroy the shrine outright, deface all the carvings made into the shrine, or destroy the effigy hidden within the shrine.
After destroying or defacing a shrine, the ghosts of the dead will begin harassing the players - three ghosts will move towards the player responsible for destroying the shrine (even in a situation where the stands are responsible: the ghosts will target Bert if a Perfect Hair minion destroys a shrine, and same for if anything affected by Joywave does so). These aren't strong, having flat 222 physicals and being partially see-through, but will increase in numbers as more and more shrines are destroyed. Strong enough hits can phase them out of existence, but they'll respawn ten seconds after at the spot that they previously were. They will go directly towards the players and can phase through any walls or objects that may be in their paths (but not out of any attacks), grabbing onto the players and trying to gang up on them once they're close enough to do so, dealing minor damage.
Team Combatant JoJolity
Red Carpet Rennaisance Emilie "Dread" Delacroix "Wow! It's a hand drawn original color illustration!" You’re a cultured woman, and this museum might very well end up being wiped off of the face of the earth quite soon, so you need to make the most of it while you still can! Make sure to visit and appreciate the various exhibits on display here! (Character Specific)
Suburban Regalia Bert "What a terrible person. If I wrote about someone like you, none of my readers would like it." So this man is playing at god, trying to control life, death, and fate themselves? What foolishness! Clearly, only you can do such things, and you do them best! Over the course of the strategy, prove your superiority to this “Jack Aurel“ and take him down a notch! (Character Specific)
??? Jack Aurel "Where the hell did you go?! Come out, you fucker!" It's now or never. This is the culmination of all of your plans, and failing is absolutely not an option here. During the fight, hold nothing back, and make sure to thoroughly defeat your opponents so that no one and nothing will ever stand in your way again!
(Jack sheet plain text version)
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

JoJo's Bizarre OC Tournament #5: Round 2 Match 8 - Arpeggi and Agnes Versus Glitch and William

The results are in for Match 6. The winner is…
Player Team, with a score of 83 to Ernie Ford’s 62!
Category Winner Point Totals Comments
Popularity Players 25-5
Quality TIE 24-24 Reasoning
JoJolity Players 24-23 Reasoning
Conduct TEAM 10-10
...“You know what I'm here for!” Effie’s words rang out as Ernie watched on at the unexpected turn of events.
“The funny thing is I really don’t know.” Ernie stood there and took in the scene. Was this the first time he had seen this type of outburst in the District? Ernie tried to recall, but now wasn’t really the time to reminisce on bad memories.
Something was afoot. Something about Ugo threatening them that was for sure. But if Ugo wanted somebody to fight him this would never be his plan of attack. “Would you care to enlighten me then, I wouldn’t mind this either way!” Ernie shouted back, his tone was neutral, the tension of the situation only increased, but he didn’t see a need to fight back even now.
“They sent us here, because they wanted us to steal your notebook!” Ernie heard the voice of Jenny behind a tree.
Things started to make sense to Ernie, the hiding, why it wasn’t Odin’s people doing this, and that outburst. “And what do you two intend to do?” Ernie moved his backpack from his back to carrying it on one arm.
“Well if you help us, you could send them a fake notebook! It’s not like we like those fuckers anyways!” Jenny replied beyond the trees.
Well that wasn’t so difficult was it, it only took one or maybe both of their ire to get to this arrangement. Ernie weighed this against the prospect that they were lying to him, but if it came down to it it would just be either a fight now or a fight later. “Alright I’ll help you! I’ll be in my cabin manuscripting! You two wait outside, this will take less than an hour!” Ernie shouted back over as he started to walk back to his cabin.
“Your funeral..wait what?!” Effie flipped as Jenny clapped an arm on her, “We did it, we can get out of this shitty situation.”
Effie looked around, The Murder receded back into herself. “Did that really just happen?” She held out the hope that it really would be that easy, she wanted to believe it but she felt a slight pang of confusion, guilt maybe?
Jenny continued on, “We just have to make sure that he does his end of the deal and we’ll be out of here in no time.” Jenny looked at Effie’s face as she noticed the change in expression, “You okay there? You let out a bunch just now and if you wanted to talk about it.”
“No I’m ok, come on we have to still keep an eye on him.” Effie brushed Jenny’s arm off and made her way closer into the clearing with Jenny following.
Well, that was somewhat anticlimactic. If you were hoping for a match with some more carnage in it, how about checking out a race out of a monster-filled urn and voting on it?
Scenario:
Sound’s Garden Eastern Strip - Heartache Casino VIP Room
“So kind of you all to come again,” a man dressed garishly in gold spoke to a roomful of wealthy highrollers, a lounge area with a wall taken up by a screen large enough to make the place double as something of a particularly cozy home theater, a setup which had typically been reserved for two things: watching games organized by Heartache Casino’s owner on the closed-circuits of buildings he owned, and being rented out for private parties and banquets.
“This is pretty unconventional,” a dark-haired sniper remarked between drinks, staring at the screen as it showed, largely, several shots of a building in Downtown Los Fortuna, which seemed to have rapidly grown occupied by a small group of Stand Users, some of whom familiar to the district’s regulars after some close shaves in the subways both occupied, “but it’s brilliant… Just needed to get your tech guy to get cameras in there, now you have a huge show for free.”
“Should you be drinking, Seido?” The gold-clad owner asked, raising an eyebrow, “I mean, if something comes up…”
“If something comes up, I’m off-duty, I’m just a guest right now, and I can shoot well enough sloshed to get myself out of a bind. If you wanted me as security, you should’ve hired me for that… Though really, I’d have rather been down there raising some hell if I was gonna shoot things.”
Tigran sighed, finding that fair enough, he supposed… He wasn’t going to hire this man when he was buzzed, and he wouldn’t do guard detail for free either. Apparently, the man literally came to the city walking out of a bar into the flag unveiling, so he shouldn’t have been surprised.
Still, though, even with moods high here, nobody seeming to mind the way anonymous characters like Oh No and Conqueror Worm mingled among them. Sure, they were kind of a low-priority target right now, with protests in the Business district, the hell-on-earth about to be unleashed Downtown keeping their worst nightmares busy, and the usual BS in places like the Waterfront and Industrial, but the man once noted for his supremely smarmy overconfidence had been feeling more anxious lately, probably because the Entertainment District’s criminal underground had taken some losses recently.
Things were riding high with several successful games, and the arrival of Conqueror Worm, revitalizing everything that they had thought they’d known and opening up whole new possibilities of what games might be possible to organize from a place of safety, all while not asking for a penny of payment. He was a weird guy, but a valuable asset, and all that was understood to be asked in return was that they pretend not to know exactly who it was underneath that big fleshy suit.
And then, the next time they had an in-person event, a bunch of them died in a fire, and on the way to… Well, who knew why he was there, but something happened that got a formerly active manager and ‘game’ organizer murdered blocks away from the site of the flames. Was it a sign, then, that the old ways really were dying, that they needed to change with the times or lose this subculture of theirs entirely?
Maybe, and maybe some would leave it like that, but Tigran “Golden” Sins knew another source of common ground with every one of their games to go wrong, to go awry, to risk the future and safety of all that they were, all that they had. Everything (besides that time he got punched in the face) that had gone wrong, from Thutmose leaving them, to events that were supposed to be disastrous bloodbaths going well for the ‘players’ and ruining bets, could trace back somewhere.
And she was sitting there looking very disinterested, nursing a sparkling juice in a very expensive evening dress and earrings, recently bought by the only man in the world he believed to be above himself.
“Having a good time, Metra?” Fox asked the star known to much of the city as TD/MD, smiling smoothly and paying her more attention than the event itself, where he was significantly more public than before. He’d spent how many thousands on her in a few days?
“Sure, yeah,” she answered, with a clear disinterest and foul mood.
“I understand if you’re not… we’re all sorry to have lost Thutmose. Most likely by where he was, whoever killed him would have done the same to us had he not interfered. So he would want you to have a good time, right?”
“Alright, everyone, last calls!” Conqueror Worm called out, many eyes looking all over. After getting back from camera work, he’d volunteered to handle bets, on account of his utter disinterest in profiting from his work there. Damn shame, honestly; Tigran loved that weird golden Stand-hurting sword he’d always been swinging around, and something belonging to a regional founder would be a hell of a get to wear around. “We know all the key players in that little downtown scuffle, so let’s hear it! Who’s biting it? Who’s comin’ out? Who’s gonna have the highest bodycount? Is anyone even gonna get IN?”
That Oh No guy, from the Institute, spoke up through that voice changer he almost always had on in his coverings. “I think that… Three people will manage to find their way inside. Nobody on this betting board.”
“Ooh, bold words from our boldest regular!” Worm leaned in close, asking, “how much’re you puttin’ on that?”
“Nothing,” No responded, “I just want to see what comes of it… I’m almost disappointed you needed to ask.”
Peas in a pod, those two. Tigran sighed, figuring he might need to drink through these proceedings, only to glance at Metra, suddenly, seeming to smirk, ears twitching as if that special pitch of hers had picked something up. “What? What’s so fun now, that-”
The heavily reinforced, hidden doorway to the VIP room burst open, bisecting the hollow yet burly door guard as sand and rocks spilled out of its hollow crevasse, the only herald within seconds of a quintet of Stand Users barreling in, led by a trio on two motorbikes as two others, curious but energetic, followed.
“All that you’ve done ends here, Fox!”
Around the same time, Heartache Casino Public Floors
“Uh… Glitch? I think… it might be good if we… go?” William Eyelash was not liking it here very much. His hyperactive coworker and teammate had practically dragged him here after what was otherwise a simple delivery performed in place of Zebra, who had been busy enough delivering food to the other side of the city. William was the one supposed to carry it out, but Glitch had practically jumped at the opportunity to do so.
Glitch herself, meanwhile, seemed to be very content eating some fries which she (very regrettably) had to actually buy instead of simply snatching it away from a poor, unaware bystander, and had already ordered another plate because they were just that good. Security was too tight, somewhat on edge - the moment she got close to someone or something, they immediately turned their attention to her. Still, she didn’t want to deprive herself of one of the many pleasures of life like that, so she didn’t mind paying too much. “Mmrgh..? Why sho?”
“W- well… you know… uh...” William wasn’t sure how to say it - he was scared enough of Glitch’s erratic mannerisms most days, and that was while he tried to steer clear of her. Were he to directly oppose her, he’d have no way of knowing what she’d do! On top of that, he couldn’t help but notice that she seemed slightly… on edge. She was usually hyperactive, but she seemed to be even more eager to jump from one thing to another recently, and to ignore anything that even slightly stressed her out. Considering everything that happened to the staff at the Elephant Bones recently, it made sense for her to be stressed, even if she didn’t really show it usually. “... um, you know the rumors about this place… right? ”
Glitch turned to look at William, tilting her head “Hm? What rumors?”. “Uh... well… about the ED… and the fighting rings… I saw an article about it on the Hermod, and… i- it could be dangerous to be here for too long...” hearing William say that, Glitch seemed to recede for a bit, thinking to herself. “Mmm... well, it hasn’t been a problem yet! Right? Besides, the other chips haven’t arrived yet!” Glitch didn’t want to think much about it - so long as these fighting rings were away from her, she could just ignore them and go on with her life, but if it really was here, then maybe it would be good to avoid this place… but the fries were so good... Glitch took another look at the table she was sitting at and at the plate of fries she’d ordered. She grabbed a handful and ate them. “Mmm… after the second order of chips comes! Then we leave! But only after then!”
“Alright...” William didn’t like this very much, and he couldn’t help but shoot nervous glances around as Glitch finished up. Just about every staff member here was on edge and uncomfortable - he knew how to notice these things, and it would make sense if this place really was connected to the underground. Ugh… Why did he come along with Glitch? He’d just have to hope that the second order would come soon, and then they’d be able leave just as quickly as they came in.
Naturally, as if fate itself had conspired to screw him over, he couldn’t help but pick up on ‘something’. Guards around the floor peered nervously into their phones, and most of them began rushing towards the stairwell. Glitch had noticed as well, her ears picking up on the nervous murmurings of the guards and their hasty footsteps.
“Uhh… G- Glitch, something’s happening, we should-” “Pleh! Can’t you wait just a second! The chips aren’t here yet! This isn’t-”
Before Glitch could finish her sentence, something flew into the room - the body of a security officer, clearly tossed away by some stand, flew from the entrance to the second floor, and landed right in the middle of a group of more security officers.
“Oh god oh god it’s happening oh no oh no oh no oh-” William was, as expected, positively freaking out by now. Meanwhile, Glitch was keeping her ears peeled out, having picked up on something… interesting. The voice of two people she vaguely recognized from “Taste of Fortuna” a month or so back.
“Hey! That’s Agnes! And that other chef whose food is good! Even better than the chips!! What are they doing here, fighting?!”
Soon enough, Agnes and Arpeggi really did pop into the room, their stands summoned as they staved off some guards with them. Much to William’s chagrin, Glitch grabbed onto his hand and summoned [Vida Loca], before hopping onto it, the massive feline hoisting him onto it as well, before running right towards the source of the commotion…
And right into the footpath of a terrifying giant who seemed to suddenly fall from the ceiling, several eyes along its body looking to them as its head rotated 180 degrees. “Well, wouldn’t you like to know?”
Several minutes earlier, A Few Stories Lower - Sound’s Garden Abandoned Subway
“Are you sure this is the place? Seems pretty fucking trashy to me, honestly…”
“That’s what makes it a secret passage, Agnes… They’re not exactly rolling out the red carpet to tell you how to get there.”
“Ugh, Astronomia wasn’t built for this shit. You’re paying if something gets stuck somewhere.”
“You’ve crashed it how many times this month alone?”
Arpeggi Osso Buco sat in the sidecar of a motorbike driven by one Ananas “Agnes” Bayley, through the abandoned subways of the Eastern strip. He’d meant to take this trip alone, like he had before, but of course, this fucking guy had to be the first on the team to learn that he was a Stand User, an active vigilante, and not only in part responsible for a certain cult’s influence plummeting to nothing in Los Fortuna, but had dedicated himself to making an enemy of the blight of the Entertainment District.
“Fuck it, I’m down.”
“You’re… What?”
“I’m down. Fuck those guys. I don’t even need to ask any more questions, they’re an absolute disgrace to be shown up by a real villain, and if you’re hunting their boss down, I’m with you.”
“You are the last person I would want watching my back in a-”
“Or I can tell Gabanna what you’re doing so soon after getting SHOT last time you tried your luck with these guys.”
“…bastard. Okay, just don’t get in the way.”
Minus a near-scare with RCR’s nightmarish train nearly running them down without noticing, and Arpeggi having to explain at some point that it was both private information from a set of informants and news now publicly printed in multiple sources about the higher-ups of this organization, it had mostly gone smoothly since then.
As they drove closer to the underside of Heartache, Arpeggi signaled for Agnes to stop, noting a destroyed set of hollowed-out mannequins of sorts, smoking and smelling like gunpowder.
“Hell is that?” Agnes asked, looking down, but Arpeggi, in turn, didn’t quite seem surprised. Before he could explain, however, another, distorted voice cut through.
“You’re late.”
The revving of a second motorcycle, a sport bike, had quietly synced with Astronomia, and the pair looked up to see a figure clad in orange and black, winglike scarf drooping upside-down, its rider atop the ceiling of the tunnel.
“You.” Agnes spoke with contempt, despite having never seen the Black Angel in person before, only for them and their bike to drop down right in front of them, flipping in midair to land gracefully.
“You didn’t tell me you were bringing a friend, let alone… Him.” The Angel sounded dubious about Agnes’ presence, adding, “since you took time picking him up, I’ve had to start picking off these weird… hollow doll-guards myself. They almost noticed me in time to signal the boss. I really don’t have the time for this today.”
“Sorry about that, he insisted,” Arpeggi wrote off, not wanting to explain the somewhat unsurprising (“ran into one another while doing their vigilante rounds, got to talking about the ED mainly”) story how he and the Angel met, “and he’s here right now… Say what you like about him, you saw that Being So Normal, I assume. He’ll be an asset.”
“I’ll kick your ass-et,” Agnes grumbled, “fighting them alone my ass. Ugh, teaming up with masked hero types like this… Pisses me off. We should be kicking each other’s asses, Angel.”
“Deal with it,” the Angel wrote off, before adding, “our contacts in there… They said basically everyone we might have any reason to get is on that floor with them, watching Downtown.”
“Right, some madman is acting out there,” Arpeggi noted, folding his arms and looking Westward, “I take it that’s why you’re in a hurry? You want to deal with them quickly and head out there next?”
“You got it,” they answered, “and admittedly, there’s a reason I had to come here first… Something I’m going to prioritize the highest, and if we take too long, I’ll have to leave having only done that.”
“You’ve got a grudge, is that it?” Agnes asked, “you wanna punt some fucker before moving on?”
“That’s… not why I’m targeting him,” The Angel noted, before adding, “that sword the Conqueror Worm always has on him… The ‘Sword of Sir Aurel…’ The future of the city might depend on me getting that Downtown. The contacts say he still has it with him, just like on that stream.”
“You’re pissing me off, pretending you don’t care about just one-upping that bastard,” Agnes chided, adding, “act like you’re ‘heroes of justice’ all you want… I’m doing this because these guys piss me the hell off, and seeing them fall will make me laugh. Do all of us a favor, cut the bullshit, and admit you’re gonna enjoy this, yeah?”
The others didn’t say too much more of note, then, beyond the Angel briefly examining Astronomia, putting something all over it that they claimed would ‘make it maneuver better,’ which Arpeggi had to calm Agnes into accepting, especially considering it meant they could ride up stairs with relative ease.
“Alright, from this secret passage, it’s a straight shot up a few flights of stairs to the VIP room… We should be able to burst it down without ever disrupting all the public patrons and fortifications up on 1F. Hold on tight, you got that?”
The motorbikes revved, then, and the Angel’s led Agnes in seeming to leap into the air, driving up and along the walls of the stairwell, before a long-haired figure emerged from the Angel, aiming something at a metal reinforced door, firing into it a few times, and it shifted in place as Pork Soda rushed towards it, placing a tab on the material before ripping it away, liquid metal blasting in the opposite direction the door would fly and swing at rapid speed, swinging like a deadly projectile and cutting more powerful puppet guards away as the three burst in.
Arpeggi called out, “All that you’ve done ends here, Fox!”
Not long after Arpeggi called that out, Fox himself, of course, was quick to stand, as were a few bold-looking members of the crowd, hurrying towards the fighters with his own accompanying doll-guard, small enough to hold in two hands and, with his large frame, swing like a hammer-thrower, lobbing up towards them and bursting open into a mess of pointed rocks as he drew closer, repelling Arpeggi’s immediate attempts to approach.
The swinging door, embedded with odd screws and still gushing metal soda, began to fly towards him, only for the sound of a rifle to fill the room, a single warping bullet putting out every one of the odd screws and careening it to strike Arpeggi back, sending him flying down the stairwell before either the Angel or Agnes could react.
Seido, sitting at his edge of the bar, finished downing his drink, holding his weapon in one hand and grinning a bit, slurring slightly, “thas’ goin’ on your tab, boss…”
Fox smirked, then, rocks and sand swirling around him and beating back the remaining attackers’ efforts to burst forward. “Let’s not fight up here, gentlemen… I’ve set this place up nice for a very special guest. Take it downstairs. Seido, consider yourself on the clock now.”
Worm, then, seemed to realize the Angel was staring at his movements, diving down into the floor below to the terror of the 1F patrons, and the rider hurriedly cut away from the clash, leaving Agnes to fend for himself against the rocky onslaught of Fox, all while Oh No watched and Seido, quickly, lined up another shot. Even on this upgraded bike, he knew the only response to make there. “Fffuck this!”
Pork Soda reached for Astronomia, a tab appearing on its wheel which, as the Stand weathered rocky blows, it pulled, blasting Agnes back into the stairwell, where he hit the wall with an, “oof!” before hopping off of his ride, which crashed and plummeted down as he abandoned it to slide down the railing, doing a cool combat roll to cover Arpeggi and the Angel as they rolled into the first floor, clearly concerned about what Conqueror Worm being there would mean for the patrons. Fox and others were shortly behind, with a certain exception.
Though nobody could hear it, by Metra Doria’s choice, as soon as Seido had spoken that aloud, she’d kicked up the chair she’d been sulking in all ‘party’ long, a pair of headphones appearing along her neck as a blast of sonic energy kicked it directly into the head of the hitman. Her heart skipped a beat, then, and she muttered under her breath, “shit, that actually worked… I got lucky, huh?”
“Entirely,” Oh No agreed, stepping forth himself and stretching, producing a very large, intimidating revolver from his cloak and beginning, idly, to load it, “but don’t treat that as a failing, TD/MD… You saw a once-in-a-lifetime opportunity, and you had the instincts to take it.” No closed the chamber, starting leisurely towards the stairs after the rest. “This is getting tiresome, isn’t it? You see it too, how dull this has gotten… What potential they’re wasting here. What do you say we speed along what’s been a long, long time coming?”
“Well, wouldn’t you like to know?”
A golden, shining sword appeared out of the giant’s gross hand, and his presence alone made Glitch want to wretch, the smell of the Conqueror Worm fell, and vibes even more rancid.
“We got two more troublemakers here, eh?” Worm asked her and William with an amused tone, “Hell just broke loose here, and you’re tryin’ to run headlong into it! I like that! I like that drive! So what do ya say? Attacka them!”
Glitch didn’t know this guy, but something about his gleeful nature, the way that William murmured to himself in alarm when he spoke those distorted words, made her hairs stand on end, made her want to hiss and immediately turn her attention to him, and it seemed, then, that Worm could sense this.
“Another one who ain’t a fan, huh?” He shook his head. “Disappointing, but typical.”
At that, he ducked into the floor, before attempting to burst out from underneath and drive his blade up into Vida Loca, barely being scraped before hopping away from the rising attack and meeting it with a sharp, harsh claw, beating back his raw strength with her Stand’s own.
“I don’t know who you are, but you’re really not the kind of bad news that’s any fun!” Glitch called out from atop her mount, pulling off in time to avoid the ambush of a hollowed-out guard and note two others bothering William.
“That guy looks underage… He ain’t allowed to be on a casino floor without ID!” Worm declared with amusement, fully expecting what came next as several of the doll-guards attempted to strong-arm him.
“G-get away… Get away from me!” William was freaking out, then, and fairly fearing for his life, allowed Ocean Eyes to manifest, swinging and spraying acid all around, which bounced uselessly off of Worm’s hide, didn’t so much as drop near Glitch or Vida Loca, and melted away the threats in an instant.
The casino floor was pandemonium then, several high rollers, some random patrons, and of course, every named member fighting, Stands flying. Arpeggi expertly caught rocks tossed by Fox, only for him to still control them even as they were made to burn by NEXT LEVEL 2, though this eroded away much of the sands of his barrier, backed up by Agnes as he very competently kept a rocky barrier up regardless, Metra standing close by, shifting her eyes. The Black Angel tried to drive headlong into Worm, continuing his mess of a situation, while Glitch, mostly, managed to sneak off on her own, trying to find a way to support William and calm him out of whatever this was.
“Don’t move,” a modulated voice behind her said, and she heard something click behind her.
“Mrr?” She turned, then, facing the barrel of Oh No’s revolver head-on.
“This might be a bit loud… But it’s about time this ended.”
Before Glitch could react, No had pulled the trigger twice. Neither shot so much as grazed her, but seemed to hit tables, cameras, walls, ricocheting about in apparent chaos, before finally…
“I… What did…” Blood ran down the organizational ringleader’s outfit, bleeding both from a massive wound to the back of his knee and opening a massive hole in his shoulder, as the rocks he had been flinging around dropped like… Rocks.
Tigran’s voice was the next thing to ring out through the casino, now mostly abandoned bar the combatants.
“TOBY!!!”
Fox hadn’t even heard the shots fired, thanks to Metra, let alone noticed their angles; after all, the only one he knew of who could make a shot like that was knocked out and drunk upstairs, not to mention loyal to Tigran’s paychecks.
No twirled his gun around, holstering it and patting the bewildered Glitch on the shoulder. “Thanks for holding still… Didn’t want to hit you and ruin it all, after all. Hmmhmmhmahaha!"
“You… You motherfuckers!” Tigran wanted to cry then, especially as the others drew closer, seeing everyone who had fought against an ally of his here as little more than an enemy. Still, though, facing them off, he had to calm himself.
“Stand down,” Arpeggi demanded, “you’re outnumbered, completely.”
Tigran, rather than giving up, began to speak again. “You know, as the owner of this casino, I know the power of ‘games’. You see, if you call it a ‘gamble’, that sounds so… negative, no? So you call it nothing more than a simple ‘game’. That’s what draws people in. Getting people to play ‘roulette’ is harder, but if you call it a ‘roulette game’ and mask it correctly, it’s so, so, easy… However, the moment the ball is launched, it doesn’t matter, does it? No difference between a ‘gamble’ and a ‘game’... the ‘contract’ is the same - you abandon your money for ‘entertainment’ and for a slim ‘hope’ that you’ll succeed this time and make bank… It’s all thanks to these ‘games’... All of you lot, don’t you think so? Aren’t ‘games’ great? Hell, I’ve got an idea for one we can play right now…”
“Wh- what the hell are you talking about!” Arpeggi shouted out in anger. “I’m not putting up with this shit! You want a ‘game’?! Sure, fine! Here, how about this one - I go up to you, and have fun beating the shit out of you!” rushing towards Tigran, Arpeggi readied a punch and swung towards him - only for his fist to stop in midair, hitting against some kind of invisible barrier. He reeled back from the impact, stumbling backwards, feeling… weak. A look behind him revealed that Agnes, Glitch, William, and even Metra, the Angel, and No seemed to be feeling the same, struggling to remain upright.
“Y- you ‘agreed’... heh…” Tigran’s previously panicked expression quickly faded, replaced by a wide grin. “You agreed to it! You agreed to the ‘game’!” By now, Tigran broke out into uproarious laughter. “Always! They always fall for it, tempted by ‘games’! You… you idiot! I put the answer right in front of you, and you still missed it! ‘Games’, by their very nature, are tricks! Illusions! And my [The Grid] has the power to facilitate that! By agreeing to the game, my [The Grid] forces you to participate! There’s no escape now - you’re trapped in this ‘game’ of mine!”
As he realized he had screwed them all right at the last moment, Arpeggi’s vision began fading, and he fell onto the ground with a thud, blacking out.
???, an hour later, Heartache Casino VIP room
“Alright! Seems like our contestants for the first impromptu match of the day are waking up!”
“Plrrr..?” Out of nowhere, Glitch found herself standing straight, awake, somewhere unfamiliar. She tried to listen to see what was going on, only hearing the groans of William, Agnes, and Arpeggi, indicating that they were in a similar position to her. Of course, there was also that voice - she was… a ‘contestant’. It wasn’t hard to roughly figure out what exactly she was a ‘contestant’ of. She, and...
“...William!” Behind her was a whimpering noise, evidently William, and the sound of droplets of some kind of liquid splashing onto the ground, clearly [Ocean Eyes]’s acid. Ahead of her were Agnes and Arpeggi, talking between themselves about what the hell happened. Arpeggi sounded mad. Agnes… she wasn’t sure how he sounded. But she gathered enough from their conversation to understand that somehow, they were currently inside of a roulette wheel. Or rather, she, and everyone else, was shrunk, and placed into a roulette wheel.
“Now, this match is simple - a deathmatch to see who manages to survive! However, since we’re at the heartache casino… there’s an appropriate twist involved! See, our combatants for today are fighting on a roulette table, and meanwhile, our spectators for today are placing ‘bets’ to see which colors win out! Representing ‘red’, we’ve got our very own ‘Fox’! On black, meanwhile, we’ve got ‘Tigran Sins’, who set this match up!”
She summoned [Vida Loca] besides her, taking a look through the stand’s eyes and seeing the environment for herself. She was dwarfed by the room, trapped inside of this small roulette wheel. There was nowhere to run. William’s whimpers had escalated into sobbing, as [Ocean Eyes] hugged him from behind. Arpeggi and Agnes were arguing by now, shouting at each other. She took a deep breath.
“Now… I won’t keep you waiting any longer, since I just know everyone here’s excited to see what happens! So...”
First, Glitch got tossed into Los Fortuna and found a new home there, with the rest of the staff at the Elephant Bones. Then, they started getting into fights with other stand users - Shelldrake, Effie, Byte, William. She hadn’t been in one yet, but she knew very well the effects of them. Her friends had gotten hurt, some such as Father Blue even dying. Then the situation in the slums got worse, her home becoming less and less safe by the minute, her friends getting extorted and forced to work for ODIN, and now she and William were trapped here.
“Three… Two… One...”
She needed to get out. She needed to fight. She needed to win. She could overhear Agnes and Arpeggi bickering on the other side of the wheel, but knew that they were going to try and fight her and William as well. They had to. They’d been trapped by that man’s stand, and none of them knew what could be done against it, if anything.
[Vida Loca] stood behind her, a constant vibration coming out of it and creating a loud hissing noise that was soon mimicked by [Ocean Eyes], drowning out William’s sobs. She knew full well that, even if he was her friend, William was also a dangerous killer, meek though he might have acted. As hard as that whole situation was to grasp, she understood something else - that the more she stayed near [Ocean Eyes], working alongside it, the safer she was. She and William had to get out of this. And if they wanted to get out of this...
They would have to fight for their lives.
OPEN THE GAME!
(credit to magistelles for the image, both the censored and uncensored version!(CW: trypophobia))
Location: A roulette wheel in Heartache Casino, upon which players have been forcibly placed.
The map here is roughly similar to the image of the roulette wheel above. The outer brown layer represents the rim, the yellow layer being the wooden slopes down towards the center, the black layer being the numbers, the red layer being the pockets, the next layer being sloped wood up towards the center, and the center being a metal tower.
The map is 30 by 30 meters relative to the players, with the dotted tile being 5 by 5 meters.
The diamonds are the metal bumpers, about half a meter tall, and the blue circle is a weighted metal roulette ball which is a meter tall, both heights relative to the players.
The metal tower in the center is 8 meters tall relative to the players and the outside walls are 5 meters relative to the players. Players can not go past the rim of the roulette wheel.
Goal: RETIRE your opponents!
Additional Information:
There is an invisible barrier keeping the players and their Stands inside the roulette wheel. Everything else will pass through as normal, but the players and their attacks will be blocked by this barrier. The barrier is cylindrical around the entire roulette wheel.
The roulette system is currently automatic, 5 seconds after the ball falls into a pocket or stops moving entirely, it will start rolling again at top speed clockwise. The max speed of the ball is equivalent to B SPD and the ball is A DUR. You can expect it to make around 8 revolutions around the wheel before losing most of its speed if it is unimpeded by the players.
If the ball is destroyed or unable to roll, a new one will be thrown in from outside.
Team Combatant JoJolity
The Graveyard Shift William Eyelash “W-Well, I'll be going now...” You’re being forced to fight, and you don’t want anything to do with this! During the match, try to stay on the backlines as much as possible, assisting from there!
The Graveyard Shift Tiger “Glitch” Ricky "Nowadays, 30,000 yen is gone after you make one or two trips... So all that's left is to make more money, or go flat broke." You are being forced to fight here, and you hate it, so you might as well do something to cause the casino to lose money! Do whatever you can to constantly rig the roulette in favor of odds!
BADD GUYS Arpeggi Osso Buco "Does that alien not know what 'holding back' means?" You were tricked by that asshole, and now you’ve got to fight these two bystanders?! Fuck, this makes you irritated. Destroy as much of the area as possible over the course of your strategy!
BADD GUYS Ananas “Agnes” Bayley "I did say this seemed fun, but I wasn't talking about Cee-lo. I meant that it'd be fun taking your 30,000 yen from you." That girl over there is trying to rig the game, so play the agent of chaos and rig it towards the other end! Do whatever you can to constantly rig the roulette in favor of evens!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Dungeon_Dice to StardustCrusaders [link] [comments]

Experimental Trial 11: The Death of Shuichi Saihara - Part 9: Thank God I'm Monokuma!

You can almost sense it now! We're almost towards the end...!
Truth Bullets:
Monokuma File: Shuichi Died due to excessive internal and external hemorrhaging. His body was found between the doors to Komaru’s talent room and the moving bookcase. The blood along the door seems to be in the shape of a rough vertical rectangle a good bit more than 6 feet in hight. There are no chemicals or toxins within his system.
Komaru's Talent Room Replaced what was previously the Monokuma Room. Only accessible via the Monokuma door in the library, and the women's restroom passageway, though the women's restroom passageway was borded up by Kirumi. Though the board appears to have been taken off when Tenko investigated after the BDA. Currently filled with the latest and greatest in an average teenage girl's desires.
Shuichi's Room There is a broken window with some glass on the floor and in the trash, with a broom and dustpan laying in the middle of the floor. In addition, there is a standard baseball laying with the glass on the floor.
Damaged Place of Cooking At 4 PM, when several individuals entered the kitchen to try and make dinner, they found the place absolutely destroyed. Nothing was left intact, and even after 2 hours the room wasn't cleaned. During the investigation, a hammer was found in the kitchen mess.
Leon Sucks Leon has a terrible throwing arm. It was proven as he tried playing catch around 3 PM, and ended up throwing a ball so poorly it ended up breaking a window.
Library Door An automatic opening door disguised as a bookcase, activating from the front upon a lever activating with the appropriate book being pulled. When activated, the shelf will spend around 10 seconds opening, stay open for 40 seconds, then spend 10 seconds closing. Due to the weight of the door, anyone caught in between the wall and the bookcase upon it closing will suffer serious injuries. Though death is unlikely if the victim is given medical attention in time. When the bookcase is in an active state, using the shelf lever or button from Komaru’s room will have no effect.
Nagito's Account A little before 4 PM, Nagito noticed Shuichi going to the basement by the first to second-floor stairway. Shuichi mentioned that he had an important meeting he had to get to. In addition, he was the one who removed the board in the women's restroom. While he kept the hammer going into the dinner-making event, he seemed to lose it by the investigation.
Redone Talent Rooms Monokuma changed the talent rooms of everyone who had not been in the academy previously, though left those returning’s room alone.
Flashback Lights Monokuma gave someone a flashback light after the morning announcement. To use it, all the user needs to do is point it at a group and point. Any who see the light of the device will enter a hypnotic state, where they will accept the next statement they hear as the truth or commit to any easily achievable task. In order to make new memories true, the hypnotic effect will warp and corrupt the victim's memories in order to best suit the new truth, though it cannot warp memories after the hypnotic effect is over. In total, the light has been used about 5 times.
Flashback Light Limitations The flashback light requires the user to point the bulb end outwards to a room of people, and flash the entire room at once. There is no way to discretely hypnotize one person while others are nearby, and any who hear the hypnotic statement will accept it with no distinction for self-identity. In addition, the hypnotic effect only lasts for a few seconds, preventing complex commands or truths to be communicated. The hypnotic effect does not affect a person's mind when they come out of the hypnotic state, meaning that a person's memories cannot be set up to be warped in advance. Lastly, the hypnotic warping only does the minimum amount of memory manipulation in order to achive the desired result.
Accident in Exisal Room The Exisal Room has been found to be destroyed due to Hifumi during the 12-2 timeslot.
Strange Movie At 4 PM several people went down to the AV room to watch a movie chosen at random. Each of them has differing interpretations of the movie's plot and quality.
Failed Book Club Around 12 PM, several people tried forming a book club in the library, however none of them could agree as to what book they wanted to go with, each participant bringing a book that was outside the agreed-upon rules.
Cosplay Session At 12 PM, Tenko and Tsumugi went around gathering up several other girls for a session of making cosplay. The event ended when Miu made a scene and ruined the mood.
Casino Beatdown Sometime between 2 to 4 PM, Tenko was forced to knock out Hifumi because he was getting somewhat moody over not getting tons of monocoins.
Cast List:
Reserve Course:
2/9 CALLS TO VOTE!
submitted by thejofy to DanganRoleplay [link] [comments]

Experimental Trial 11: The Death of Shuichi Saihara - Part 7: Rowsdower

Man, who could have seen that twist coming?
Oh, wait. I did.
Truth Bullets:
Monokuma File: Shuichi Died due to excessive internal and external hemorrhaging. His body was found between the doors to Komaru’s talent room and the moving bookcase. The blood along the door seems to be in the shape of a rough vertical rectangle a good bit more than 6 feet in hight. There are no chemicals or toxins within his system.
Komaru's Talent Room Replaced what was previously the Monokuma Room. Only accessible via the Monokuma door in the library, and the women's restroom passageway, though the women's restroom passageway was borded up by Kirumi. Though the board appears to have been taken off when Tenko investigated after the BDA. Currently filled with the latest and greatest in an average teenage girl's desires.
Shuichi's Room There is a broken window with some glass on the floor and in the trash, with a broom and dustpan laying in the middle of the floor. In addition, there is a standard baseball laying with the glass on the floor.
Damaged Place of Cooking At 4 PM, when several individuals entered the kitchen to try and make dinner, they found the place absolutely destroyed. Nothing was left intact, and even after 2 hours the room wasn't cleaned. During the investigation, a hammer was found in the kitchen mess.
Leon Sucks Leon has a terrible throwing arm. It was proven as he tried playing catch around 3 PM, and ended up throwing a ball so poorly it ended up breaking a window.
Library Door An automatic opening door disguised as a bookcase, activating from the front upon a lever activating with the appropriate book being pulled. When activated, the shelf will spend around 10 seconds opening, stay open for 40 seconds, then spend 10 seconds closing. Due to the weight of the door, anyone caught in between the wall and the bookcase upon it closing will suffer serious injuries. Though death is unlikely if the victim is given medical attention in time. When the bookcase is in an active state, using the shelf lever or button from Komaru’s room will have no effect.
Nagito's Account A little before 4 PM, Nagito noticed Shuichi going to the basement by the first to second-floor stairway. Shuichi mentioned that he had an important meeting he had to get to. In addition, he was the one who removed the board in the women's restroom. While he kept the hammer going into the dinner-making event, he seemed to lose it by the investigation.
Redone Talent Rooms Monokuma changed the talent rooms of everyone who had not been in the academy previously, though left those returning’s room alone.
Flashback Lights Monokuma gave someone a flashback light after the morning announcement. To use it, all the user needs to do is point it at a group and point. Any who see the light of the device will enter a hypnotic state, where they will accept the next statement they hear as the truth or commit to any easily achievable task. In order to make new memories true, the hypnotic effect will warp and corrupt the victim's memories in order to best suit the new truth, though it cannot warp memories after the hypnotic effect is over. In total, the light has been used about 5 times.
Flashback Light Limitations The flashback light requires the user to point the bulb end outwards to a room of people, and flash the entire room at once. There is no way to discretely hypnotize one person while others are nearby, and any who hear the hypnotic statement will accept it with no distinction for self-identity. In addition, the hypnotic effect only lasts for a few seconds, preventing complex commands or truths to be communicated. The hypnotic effect does not affect a person's mind when they come out of the hypnotic state, meaning that a person's memories cannot be set up to be warped in advance. Lastly, the hypnotic warping only does the minimum amount of memory manipulation in order to achive the desired result.
Accident in Exisal Room The Exisal Room has been found to be destroyed due to Hifumi during the 12-2 timeslot.
Strange Movie At 4 PM several people went down to the AV room to watch a movie chosen at random. Each of them has differing interpretations of the movie's plot and quality.
Failed Book Club Around 12 PM, several people tried forming a book club in the library, however none of them could agree as to what book they wanted to go with, each participant bringing a book that was outside the agreed-upon rules.
Cosplay Session At 12 PM, Tenko and Tsumugi went around gathering up several other girls for a session of making cosplay. The event ended when Miu made a scene and ruined the mood.
Casino Beatdown Sometime between 2 to 4 PM, Tenko was forced to knock out Hifumi because he was getting somewhat moody over not getting tons of monocoins.
Cast List:
Reserve Course:
2/9 CALLS TO VOTE!
submitted by thejofy to DanganRoleplay [link] [comments]

Experimental Trial 11: The Death of Shuichi Saihara - Part 5: Now You're Mister Filling Cabinet

I suppose I should be kind and add in a few bullets about that flashback light now. Wouldn't want you all to get confused. I'll even throw a few bullets in about the events you all went through.
Also, I do want to clarify, so listen up. Just because something odd has happened to you doesn't necessarily mean that the flashback light was used. Maybe the kitchen self-combusted, and Leon is certainly terrible at everything he does... Or maybe not.
The hard part on figuring out what is and isn't flashed is up to all of you!
Truth Bullets:
Monokuma File: Shuichi Died due to excessive internal and external hemorrhaging. His body was found between the doors to Komaru’s talent room and the moving bookcase. The blood along the door seems to be in the shape of a rough vertical rectangle a good bit more than 6 feet in hight. There are no chemicals or toxins within his system.
Komaru's Talent Room Replaced what was previously the Monokuma Room. Only accessible via the Monokuma door in the library, and the women's restroom passageway, though the women's restroom passageway was borded up by Kirumi. Though the board appears to have been taken off when Tenko investigated after the BDA. Currently filled with the latest and greatest in an average teenage girl's desires.
Shuichi's Room There is a broken window with some glass on the floor and in the trash, with a broom and dustpan laying in the middle of the floor. In addition, there is a standard baseball laying with the glass on the floor.
Damaged Place of Cooking At 4 PM, when several individuals entered the kitchen to try and make dinner, they found the place absolutely destroyed. Nothing was left intact, and even after 2 hours the room wasn't cleaned. During the investigation, a hammer was found in the kitchen mess.
Leon Sucks Leon has a terrible throwing arm. It was proven as he tried playing catch around 3 PM, and ended up throwing a ball so poorly it ended up breaking a window.
Library Door An automatic opening door disguised as a bookcase, activating from the front upon a lever activating with the appropriate book being pulled. When activated, the shelf will spend around 10 seconds opening, stay open for 40 seconds, then spend 10 seconds closing. Due to the weight of the door, anyone caught in between the wall and the bookcase upon it closing will suffer serious injuries. Though death is unlikely if the victim is given medical attention in time. When the bookcase is in an active state, using the shelf lever or button from Komaru’s room will have no effect.
Nagito's Account A little before 4 PM, Nagito noticed Shuichi going to the basement by the first to second-floor stairway. Shuichi mentioned that he had an important meeting he had to get to.
Redone Talent Rooms Monokuma changed the talent rooms of everyone who had not been in the academy previously, though left those returning’s room alone.
Flashback Lights Monokuma gave someone a flashback light after the morning announcement. To use it, all the user needs to do is point it at a group and point. Any who see the light of the device will enter a hypnotic state, where they will accept the next statement they hear as the truth or commit to any easily achievable task. In order to make new memories true, the hypnotic effect will warp and corrupt the victim's memories in order to best suit the new truth, though it cannot warp memories after the hypnotic effect is over. In total, the light has been used about 5 times.
Flashback Light Limitations The flashback light requires the user to point the bulb end outwards to a room of people, and flash the entire room at once. There is no way to discretely hypnotize one person while others are nearby, and any who hear the hypnotic statement will accept it with no distinction for self-identity. In addition, the hypnotic effect only lasts for a few seconds, preventing complex commands or truths to be communicated. The hypnotic effect does not affect a person's mind when they come out of the hypnotic state, meaning that a person's memories cannot be set up to be warped in advance. Lastly, the hypnotic warping only does the minimum amount of memory manipulation in order to achive the desired result.
Accident in Exisal Room The Exisal Room has been found to be destroyed due to Hifumi during the 12-2 timeslot.
Strange Movie At 4 PM several people went down to the AV room to watch a movie chosen at random. Each of them has differing interpretations of the movie's plot and quality.
Failed Book Club Around 12 PM, several people tried forming a book club in the library, however none of them could agree as to what book they wanted to go with, each participant bringing a book that was outside the agreed-upon rules.
Cosplay Session At 12 PM, Tenko and Tsumugi went around gathering up several other girls for a session of making cosplay. The event ended when Miu made a scene and ruined the mood.
Casino Beatdown Sometime between 2 to 4 PM, Tenko was forced to knock out Hifumi because he was getting somewhat moody over not getting tons of monocoins.
Cast List:
Reserve Course:
2/9 CALLS TO VOTE!
submitted by thejofy to DanganRoleplay [link] [comments]

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Top 10 Brutal Movie Beatings - YouTube

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